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Allow custom checks before allowing a player to protect new areas (#74)
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a-tour-ist authored Mar 22, 2024
1 parent c044d49 commit 0bad0ec
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Showing 3 changed files with 79 additions and 20 deletions.
13 changes: 13 additions & 0 deletions api.lua
Original file line number Diff line number Diff line change
@@ -1,9 +1,22 @@
local hudHandlers = {}

areas.registered_protection_conditions = {}
areas.registered_on_adds = {}
areas.registered_on_removes = {}
areas.registered_on_moves = {}

areas.callback_origins = {}

function areas:registerProtectionCondition(func)
table.insert(areas.registered_protection_conditions, func)
local debug_info = debug.getinfo(func, "S")
areas.callback_origins[func] = {
mod = core.get_current_modname() or "??",
source = debug_info.short_src or "??",
line = debug_info.linedefined or "??"
}
end

function areas:registerOnAdd(func)
table.insert(areas.registered_on_adds, func)
end
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16 changes: 16 additions & 0 deletions api.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,11 +5,27 @@ API list
---

* `areas:registerHudHandler(handler)` - Registers a handler to add items to the Areas HUD. See [HUD](#hud).
* `areas:registerProtectionCondition(func(pos1, pos2, name))` -
See [Protection Conditions](#Protection-Conditions)
* `areas:registerOnAdd(func(id, area))`
* `areas:registerOnRemove(func(id))`
* `areas:registerOnMove(func(id, area, pos1, pos2))`


Protection Conditions
---

With `areas:registerProtectionCondition(func(pos1, pos2, name))`
you can register rules to control whether to allow or prohibit the creation of an area.

Return values:
* `true` Forcefully allows the area creation. This overwrites the outcome of any
previously executed conditions, including the default ones registered by this mod.
* `false, errMsg` Disable the creation of the area and return an error message.
* `nil` (or no return value) Enable the creation of the area,
unless specified otherwise by the other registered callbacks.


HUD
---

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70 changes: 50 additions & 20 deletions internal.lua
Original file line number Diff line number Diff line change
Expand Up @@ -206,60 +206,90 @@ function areas:getChildren(id)
return children
end

-- Checks if the user has sufficient privileges.
-- If the player is not a administrator it also checks
-- if the area intersects other areas that they do not own.
-- Also checks the size of the area and if the user already
-- has more than max_areas.
-- checks all possible restrictions registered with
-- areas:registerProtectionCondition
-- builtin callbacks below
function areas:canPlayerAddArea(pos1, pos2, name)
local allowed = true
local errMsg
for i=1, #areas.registered_protection_conditions do
local res, msg = areas.registered_protection_conditions[i](pos1, pos2, name)
if res == true then
-- always allow to protect, no matter of other conditions
return true
elseif res == false then
-- there might be another callback that returns true, so we can't break here
allowed = false
-- save the first error that occurred
errMsg = errMsg or msg
elseif res ~= nil then
local origin = areas.callback_origins[areas.registered_protection_conditions[i]]
error("\n[Mod] areas: Invalid api usage from mod '" ..
origin.mod .. "' in callback registerProtectionCondition() at " ..
origin.source .. ":" .. origin.line)
end
end

return allowed, errMsg
end

-- Checks if the user has sufficient privileges.
areas:registerProtectionCondition(function(pos1, pos2, name)
local privs = minetest.get_player_privs(name)
if privs.areas then
-- always allow administrators to create areas
return true
end

-- Check self protection privilege, if it is enabled,
-- and if the area is too big.
if not self.config.self_protection or
-- Check self protection privilege
if not areas.config.self_protection or
not privs[areas.config.self_protection_privilege] then
return false, S("Self protection is disabled or you do not have"
.." the necessary privilege.")
end
end)

-- check if the area is too big
areas:registerProtectionCondition(function(pos1, pos2, name)
local privs = minetest.get_player_privs(name)
local max_size = privs.areas_high_limit and
self.config.self_protection_max_size_high or
self.config.self_protection_max_size
areas.config.self_protection_max_size_high or
areas.config.self_protection_max_size
if
(pos2.x - pos1.x + 1) > max_size.x or
(pos2.y - pos1.y + 1) > max_size.y or
(pos2.z - pos1.z + 1) > max_size.z then
return false, S("Area is too big.")
end
end)

-- Check number of areas the user has and make sure it not above the max
-- Check number of areas the user has and make sure it not above the max
areas:registerProtectionCondition(function(pos1, pos2, name)
local privs = minetest.get_player_privs(name)
local count = 0
for _, area in pairs(self.areas) do
for _, area in pairs(areas.areas) do
if area.owner == name then
count = count + 1
end
end
local max_areas = privs.areas_high_limit and
self.config.self_protection_max_areas_high or
self.config.self_protection_max_areas
areas.config.self_protection_max_areas_high or
areas.config.self_protection_max_areas
if count >= max_areas then
return false, S("You have reached the maximum amount of"
.." areas that you are allowed to protect.")
end
end)

-- Check intersecting areas
local can, id = self:canInteractInArea(pos1, pos2, name)
-- checks if the area intersects other areas that the player do not own.
areas:registerProtectionCondition(function(pos1, pos2, name)
local can, id = areas:canInteractInArea(pos1, pos2, name)
if not can then
local area = self.areas[id]
local area = areas.areas[id]
return false, S("The area intersects with @1 [@2] (@3).",
area.name, id, area.owner)
end

return true
end
end)

-- Given a id returns a string in the format:
-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
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