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skinnedMesh.mesh.props_color32 = new Color32((byte)255, (byte)0, (byte)0, (byte)255); skinnedMesh.mesh.DirtyFlags = DirtyFlag.props_Color; skinnedMesh.UpdateAll(); m.Update(Time.deltaTime);
doesn't do anything. Is there another way?
The text was updated successfully, but these errors were encountered:
Make sure that your shader is actually using the instance color. You will need to write the shader yourself.
Example shader: https://github.com/mkrebser/GPUInstance/blob/master/Assets/Resources/GPUInstance/instancemeshdefault.shader
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doesn't do anything. Is there another way?
The text was updated successfully, but these errors were encountered: