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app.js
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app.js
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/* global document PROJECT */
import Application from './application/core'
// import application addons you want to register
import timer from './application/addons/example-timer'
import moveActiveCamera from './application/addons/example-move-active-camera'
const app = new Application(PROJECT)
// Reqister all application addons by calling registerAddon
app.registerAddon(timer, {
seletor: 'app-timer'
})
app.registerAddon(moveActiveCamera, {
startPosition: {
x: 0,
y: 1.6,
z: 1
},
startRotation: {
x: 0,
y: 90,
z: 0
}
})
// Start the application as soon as possible
app.start().then((log) => {
log.debug('webapp is running')
}).catch((err) => {
console.error(err)
})
/**
* EXAMPLE
*
* Example controls used in ./controls.html example
* you can remove following code
* most of cases you don't need control over play, pause, stop, start
* and define your application logic either by creating and registering addons
* or when using A-Frame also in aframe components and systems
*/
// play / pause
const ppBtn = document.getElementById('play-pause')
// start / stop
const ssBtn = document.getElementById('start-stop')
ppBtn.addEventListener('click', (e) => {
if (ppBtn.classList.contains('playing')) {
// pause app
app.pause()
} else if (ssBtn.classList.contains('stopped')) {
ssBtn.classList.toggle('stopped')
// play app
app.start().then((log) => {
log.debug('webapp is running')
}).catch((err) => {
console.error(err)
})
if (ppBtn.classList.contains('playing')) {
ppBtn.classList.toggle('playing')
}
} else {
app.play()
}
ppBtn.classList.toggle('playing')
e.preventDefault()
return false
})
ssBtn.addEventListener('click', (e) => {
if (!ssBtn.classList.contains('stopped')) {
// stop app
app.stop().then((log) => {
log.debug('webapp is stopped')
}).catch((err) => {
console.error(err)
})
if (ppBtn.classList.contains('playing')) {
ppBtn.classList.toggle('playing')
}
}
ssBtn.classList.toggle('stopped')
e.preventDefault()
return false
})