diff --git a/1_Example_Basic/README.md b/1_Example_Basic/README.md
index c6859ec..a07bba2 100644
--- a/1_Example_Basic/README.md
+++ b/1_Example_Basic/README.md
@@ -1,27 +1 @@
-
-This example includes the main and bigger class from the addon:
-`ofxSurfingPBR.h`.
-
-This class has multiple modules
-or commonly used features included by default:
-
-- Floor plane with a simple material
- and customizable size and transforms.
-- One full PBR material ready to be used.
-- CubeMap for the PBR material and drawing as background.
-- Background object with sphere or box with material.
-- Test Scene draw with three prims.
-- Lights bundle with 4 predefined lights:
- `Point`, `Direct`, `Spot` and `Area`.
-- An internal and public exposed camera.
-- Shader module to help integration/dev.
- (currently commented / disabled by default)
-
-All the modules has his own settings and a gui (ofGui)
-to tweak all the internal parameters.
-All of them with all the settings persistent,
-gui exposed and ready to use on any project.
-
-
-
![](Capture.PNG)
\ No newline at end of file
diff --git a/2_Example_Models/README.md b/2_Example_Models/README.md
index e9d8a1d..0a56ab4 100644
--- a/2_Example_Models/README.md
+++ b/2_Example_Models/README.md
@@ -1,23 +1,3 @@
-
-[bin/data.zip](https://mega.nz/file/saMXjATJ#hCcfG5KWJrRnwX85Wy0MmH0JMViaToS1MyOejCIxSZY)
-
-
-
-This example uses the main class from the `ofxSurfingPBR.h` addon.
-The above class bundles almost all the modules/features from the addon.
-Many modules can be used as standalone, in a simpler and custom OF scene.
-
-Also we are using the `SurfingSceneManager.h` class
-how uses also `SurfingModelsFilesBrowser.h`.
-These classes are `3d models` helpers paired with the addon.
-With these classes we can easily browse the `3d models` files
-directly from our app `bin/data/` path.
-
-As we are using the full addon modules from `ofxSurfingPBR.h`,
-we can render the objects using the bundled materials,
-the plain floor, and all the `4 lights kit`,
-the background generators and the cubeMap.
-
-
+[bin/data.zip](https://mega.nz/file/lOMzkJIC#tLaM9MTKA6J83nf0DoxKtoET3uevG-Y6z4_eLfIiIPQ)
![](Capture.PNG)
\ No newline at end of file
diff --git a/3_Example_Lights/README.md b/3_Example_Lights/README.md
index cd5d765..a07bba2 100644
--- a/3_Example_Lights/README.md
+++ b/3_Example_Lights/README.md
@@ -1,20 +1 @@
-This example do not includes the main bigger classes from the addon:
-`ofxSurfingPBR.h` neither the `SurfingSceneManager.h`.
-These both classes have multiple modules or features included by default,
-(as it could be the CubeMap, the background object, the floor plane...etc).
-
-Here we want to learn and create a standalone material
-and a standalone kit of lights.
-The material is applied to the floor plane
-and to the testing three prims scene that we will draw.
-
-The lights bundled are 4 in total. One of each of the available types
-into OF core:
-`Point`, `Direct`, `Spot` and `Area`.
-All with his settings on a gui to tweak all the internals.
-All of them with all the settings persistent, gui exposed and ready
-to use on any project.
-
-
-
![](Capture.PNG)
\ No newline at end of file
diff --git a/4_Example_Materials/README.md b/4_Example_Materials/README.md
index 9067b05..a07bba2 100644
--- a/4_Example_Materials/README.md
+++ b/4_Example_Materials/README.md
@@ -1,11 +1 @@
-
-This example uses the internal class `SurfingMaterial.h`.
-We will create a vector of materials to be applied to many objects.
-To draw the object we will use the `SurfingMeshSphereDisplaced.h` class.
-We will have an animated mesh to test the PBR settings on there.
-We will create also some `ofLight`'s from the `OF core`
-to see how the addon can easily mix-up with the core/"vanilla" classes.
-
-
-
![](Capture.PNG)
\ No newline at end of file
diff --git a/5_Example_Shadows/README.md b/5_Example_Shadows/README.md
index 8f82d6d..a07bba2 100644
--- a/5_Example_Shadows/README.md
+++ b/5_Example_Shadows/README.md
@@ -1,16 +1 @@
-This example is hardly based on the example
-`openFrameworks\examples\gl\shadowsExample`
-from the `OF Core` made by `@NickHardeman`.
-We will learn how to replace easily their `OF materials`
-with standalone materials that the addon includes,
-in this case will be standalone:
-all the rest of the environment will remain un-touched
-from the example, this means that we will not use
-the lights modules from the addon bigger classes like
-`ofxSurfingPBR.h` or `SurfingSceneManager.h` neither:
-only the "vanilla" classes that bundles the `OF Core` will be used
-besides of the material class instances for ach scene element.
-
-
-
![](Capture.PNG)
\ No newline at end of file
diff --git a/6_Example_3D_Parts/README.md b/6_Example_3D_Parts/README.md
index ea8f5bf..0a78e0f 100644
--- a/6_Example_3D_Parts/README.md
+++ b/6_Example_3D_Parts/README.md
@@ -1,30 +1,4 @@
-
-[bin/data.zip](https://mega.nz/file/5Klk0ZZA#nDyOPUj6tvw-g271pFeunr8EA7dBn5juWXZgrJkkOGk)
-
-
-
-## EXAMPLE DESCRIPTION
-
-This example shows how to illuminate a loaded `FBX model`
-affecting their `PBR texture files`.
-Also, we have a data folder with some parts of the model
-that we exported separately manually
-from Blender, Cinema4D, or any others.
-`bin/data/models/nike/parts/*.*`
-
-We will use the `SurfingSceneManager.h` class to customize the scene.
-This class auto-creates a combo of the four default lights,
-to perform the light illumination,
-
-Also allows queuing materials and colors to our scene.
-We will create a material for each part,
-so we can tweak each PBR material color and the PBR settings
-for each part independently.
-
-We have also a rotating camera with height and longitude settings.
-Also, we can apply one single aux material when using the floor and on the OnePiece mode.
-
-
+[bin/data.zip](https://mega.nz/file/VPMBEBTJ#Cgi-u72GdJOMel7xCli2-SmU7aU0b0TtOijyuXIDKdc)
![](Capture.PNG)
diff --git a/README.md b/README.md
index 69f605e..8a4078a 100644
--- a/README.md
+++ b/README.md
@@ -160,9 +160,9 @@ void ofApp::renderScene()
## REQUERIMENTS
- Download and copy the content of `data.zip` to the examples or to your projects into `/bin/data`:
- * Data for any: [bin/data.zip](https://mega.nz/file/cHkylJZY#sVdQpSF8IkvdmKdpMIbA4767kvBvfGL7R7GnU9g20ow)
- * Data for `2_Example_Models`: [bin/data.zip](https://mega.nz/file/saMXjATJ#hCcfG5KWJrRnwX85Wy0MmH0JMViaToS1MyOejCIxSZY)
- * Data for `6_Example_3D_Parts`: [bin/data.zip](https://mega.nz/file/5Klk0ZZA#nDyOPUj6tvw-g271pFeunr8EA7dBn5juWXZgrJkkOGk)
+ * Data for any or new projects: [bin/data.zip](https://mega.nz/file/cHkylJZY#sVdQpSF8IkvdmKdpMIbA4767kvBvfGL7R7GnU9g20ow)
+ * Data for `2_Example_Models`: [bin/data.zip](https://mega.nz/file/lOMzkJIC#tLaM9MTKA6J83nf0DoxKtoET3uevG-Y6z4_eLfIiIPQ)
+ * Data for `6_Example_3D_Parts`: [bin/data.zip](https://mega.nz/file/VPMBEBTJ#Cgi-u72GdJOMel7xCli2-SmU7aU0b0TtOijyuXIDKdc)
* Only shaders: [bin/dataShaders.zip](https://mega.nz/file/gLMwXY6S#HjIfsu80ZIpPccaFbJKowE3qeoRZeK8jnfSrhUEeGQE)
- Notice that all the example should work without the data files too.
@@ -176,7 +176,7 @@ $~~~~~~$ ├ shadersGL2 $~~~~~~$ frag, vert $~~~~~~$ used when enabled
$~~~~~~$ └ shadersGL3 $~~~~~~$ frag, vert $~~~~~~$ used when enabled
## TESTED SYSTEMS
-* **Windows 11** / **VS 2022** / **OF 0.12+** @[GitHub master branch](https://github.com/openframeworks/openFrameworks)
+* **Windows 11** / **VS 2022** / **OF 0.12+** @ [GitHub master branch](https://github.com/openframeworks/openFrameworks)
## LICENSE
-**MIT License**
+**MIT License**
\ No newline at end of file
diff --git a/src/SurfingSceneManager.cpp b/src/SurfingSceneManager.cpp
index 56aa153..7778136 100644
--- a/src/SurfingSceneManager.cpp
+++ b/src/SurfingSceneManager.cpp
@@ -285,12 +285,23 @@ void SurfingSceneManager::drawGui() {
gui.draw();
if (lights.bGui) {
- ofxSurfing::setGuiPositionRightTo(lights.gui, gui);
+ ofxSurfing::setGuiPositionRightTo(lights.gui, gui); //gui is SCENE_MANAGER
lights.drawGui();
}
if (bGui_Materials) {
- ofxSurfing::setGuiPositionRightTo(guiMaterials, lights.bGui ? lights.gui : gui);
+ //ofxSurfing::setGuiPositionRightTo(guiMaterials, lights.bGui ? lights.gui : gui);
+ if (!lights.bGui_Shadows) {
+ if (lights.bGui)
+ ofxSurfing::setGuiPositionRightTo(guiMaterials, lights.gui);
+ else
+ ofxSurfing::setGuiPositionRightTo(guiMaterials, gui);
+ } else {
+ if (lights.bGui)
+ ofxSurfing::setGuiPositionRightTo(guiMaterials, lights.guiShadows);
+ else
+ ofxSurfing::setGuiPositionRightTo(guiMaterials, gui);
+ }
guiMaterials.draw();
}
diff --git a/src/ofxSurfingPBR.h b/src/ofxSurfingPBR.h
index 84a37c9..81fdd74 100644
--- a/src/ofxSurfingPBR.h
+++ b/src/ofxSurfingPBR.h
@@ -10,14 +10,14 @@
from the new 0.12+ releases.
You should use the GitHub master branch:
- https://github.com/openframeworks/openFrameworks
+ https://github.com/openframeworks/openFrameworks
All this code is copied from or/and hardly based on this OF forum topic:
- https://forum.openframeworks.cc/t/ofshadow-and-ofshader-issue-on-of-0-12/42600/19
+ https://forum.openframeworks.cc/t/ofshadow-and-ofshader-issue-on-of-0-12/42600/19
Original inspiration code authors:
- @NickHardeman https://github.com/NickHardeman
- and @paolo-scoppola https://github.com/paolo-scoppola.
+ @NickHardeman https://github.com/NickHardeman
+ and @paolo-scoppola https://github.com/paolo-scoppola.
*/
//--
@@ -25,12 +25,13 @@
/*
TODO
- - fix lights settings
+ - fix startup/exit loading all settings
+ - fix lights settings not recalled well at startup
- add simple scenes presets manager
- expose easy paramsPresets:
colors, lights power,
+ to be used on a simple/user UI.
- add save/load all.
- - fix startup/exit loading all settings
- make some linking colors
to fast set bg, floor,
@@ -41,6 +42,7 @@
- add custom global path to /data/ofxSurfingPBR/MAT_NAME/
- SHADERS AND DISPLACE
+ - get @paolo-scoppola ideas and suggestions.
- fix plane light not working when shaders enabled..
- check pipeline / enable ArbTex from the example!
- customize share plane divisions and img size/clamp.