Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

allieswin and axiswin fix #10

Open
vs98-dev opened this issue Apr 30, 2020 · 3 comments
Open

allieswin and axiswin fix #10

vs98-dev opened this issue Apr 30, 2020 · 3 comments
Labels
gamebug Original MOHAA/SH/BT game bug, not NF related.

Comments

@vs98-dev
Copy link
Contributor

Today i have catch something broken from the game, not from Nightfall.

The level waittill allieswin and axiswin doesnt trigger on the server.

Can you fix this serverside please?

Thanks

@mohabhassan
Copy link
Owner

Hi,
Can you share settings that provide this bug? Game type, roundlimit, frag limit and time limit and any other relevant cvars?
Regards

@vs98-dev
Copy link
Contributor Author

vs98-dev commented May 1, 2020

This event is triggered when a team wins the round.
I have tested with kills or when the time ends and doesnt trigger.

Code example:

main:
level waittill allieswin

iprintln "Allies have win!"

end

Doesnt do the print.

@eduzappa18
Copy link

Is this really necessary to fix?
I mean, it doesn't break anything in the gameplay and custom gamemodes can handle anything from the start to the end of a game without any problem

@mohabhassan mohabhassan added bug Something isn't working gamebug Original MOHAA/SH/BT game bug, not NF related. and removed bug Something isn't working labels Mar 27, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
gamebug Original MOHAA/SH/BT game bug, not NF related.
Projects
None yet
Development

No branches or pull requests

3 participants