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build.gradle
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build.gradle
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buildscript {
repositories {
// These repositories are only for Gradle plugins, put any other repositories in the repository block further below
maven { url = 'https://maven.minecraftforge.net' }
maven { url = 'https://maven.parchmentmc.org' }
mavenCentral()
}
dependencies {
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true
classpath 'org.parchmentmc:librarian:1.+'
classpath 'org.spongepowered:mixingradle:0.7.+'
}
}
// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
plugins {
id 'eclipse'
id 'maven-publish'
}
apply plugin: 'net.minecraftforge.gradle'
apply plugin: 'org.parchmentmc.librarian.forgegradle'
apply plugin: 'org.spongepowered.mixin'
version = '1.2.6'
group = 'io.github.mortuusars.salt' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'salt-1.20.1'
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
mappings channel: 'parchment', version: '2023.07.02-1.20.1'
accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default.
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
client {
workingDirectory project.file('run')
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of Salt.events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'salt'
jvmArgs '-XX:+AllowEnhancedClassRedefinition', '-XX:+IgnoreUnrecognizedVMOptions'
mods {
salt {
source sourceSets.main
}
}
}
server {
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'salt'
mods {
salt {
source sourceSets.main
}
}
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'salt'
mods {
salt {
source sourceSets.main
}
}
}
data {
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', 'salt', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
mods {
salt {
source sourceSets.main
}
}
}
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
// All jar files from this folder will be added automatically as runtime mod dependencies
String extraModsDir = "extra-mods-${project.mc_version}"
repositories {
// Put repositories for dependencies here
// ForgeGradle automatically adds the Forge maven and Maven Central for you
flatDir {
name "extra-mods"
dir file(extraModsDir)
}
maven {
name = 'tterrag maven'
url = 'https://maven.tterrag.com/'
}
maven {
// location of the maven that hosts JEI files
name = "Progwml6 maven"
url = "https://dvs1.progwml6.com/files/maven/"
}
maven {
// location of a maven mirror for JEI files, as a fallback
name = "ModMaven"
url = "https://modmaven.dev"
}
maven {
url 'https://www.cursemaven.com'
content {
includeGroup "curse.maven"
}
}
maven { url "https://maven.ryanliptak.com/" }
maven { url "https://maven.architectury.dev/" }
maven { url "https://maven.shedaniel.me/" }
}
dependencies {
minecraft 'net.minecraftforge:forge:1.20.1-47.0.49'
// Apply Mixin AP
annotationProcessor 'org.spongepowered:mixin:0.8.5:processor'
// compile against the JEI API but do not include it at runtime
compileOnly(fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}"))
compileOnly(fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}"))
// at runtime, use the full JEI jar for Forge
runtimeOnly(fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}"))
compileOnly fg.deobf("squeek.appleskin:appleskin-forge:${appleskin_version}:api")
runtimeOnly fg.deobf("squeek.appleskin:appleskin-forge:${appleskin_version}")
// Locally sourced extra mods for runtime (i.e. testing) - thanks AE2 for this idea
for (extraModJar in fileTree(dir: extraModsDir, include: '*.jar')) {
def basename = extraModJar.name.substring(0, extraModJar.name.length() - ".jar".length())
def versionSep = basename.lastIndexOf('-')
assert versionSep != -1
def artifactId = basename.substring(0, versionSep)
def version = basename.substring(versionSep + 1)
runtimeOnly fg.deobf("extra-mods:$artifactId:$version")
}
}
mixin {
// MixinGradle Settings
add sourceSets.main, 'mixins.salt.refmap.json'
config 'mixins.salt.json'
debug.verbose = true
debug.export = true
}
// Example for how to get properties into the manifest for reading at runtime.
jar {
manifest {
attributes([
"Specification-Title" : "salt",
"Specification-Vendor" : "salt",
"Specification-Version" : "1", // We are version 1 of ourselves
"Implementation-Title" : project.name,
"Implementation-Version" : project.jar.archiveVersion,
"Implementation-Vendor" : "salt",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
}
// Example configuration to allow publishing using the maven-publish plugin
// This is the preferred method to reobfuscate your jar file
jar.finalizedBy('reobfJar')
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
// publish.dependsOn('reobfJar')
publishing {
publications {
mavenJava(MavenPublication) {
artifact jar
}
}
repositories {
maven {
url "file://${project.projectDir}/mcmodsrepo"
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}