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Sphere.cpp
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Sphere.cpp
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/*----------------------------------------------------------
* COSC363 Ray Tracer
*
* The sphere class
* This is a subclass of Object, and hence implements the
* methods intersect() and normal().
-------------------------------------------------------------*/
#include "Sphere.h"
#include <math.h>
//TEMP
#include <iostream>
#include <cmath>
#include <vector>
#include "Vector.h"
#include "Cylinder.h"
#include "Sphere.h"
#include "Plane.h"
#include "Color.h"
#include "Object.h"
#include "TextureBMP.h"
#include <GL/glut.h>
using namespace std;
/**
* Sphere's intersection method. The input is a ray (pos, dir).
*/
float Sphere::intersect(Vector pos, Vector dir)
{
Vector vdif = pos - center;
float b = dir.dot(vdif);
float len = vdif.length();
float c = len*len - radius*radius;
float delta = b*b - c;
if(fabs(delta) < 0.001) {
return -1.0;
}
if(delta < 0.0) {
return -1.0;
}
float t1 = -b - sqrt(delta);
float t2 = -b + sqrt(delta);
if(fabs(t1) < 0.001 )
{
if (t2 > 0) return t2;
else t1 = -1.0;
}
if(fabs(t2) < 0.001 ) t2 = -1.0;
return (t1 < t2)? t1: t2;
}
/**
* Returns the unit normal vector at a given point.
* Assumption: The input point p lies on the sphere.
*/
Vector Sphere::normal(Vector p)
{
Vector n = p - center;
n.normalise();
return n;
}