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LibGetFrame-1.0.lua
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LibGetFrame-1.0.lua
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local MAJOR_VERSION = "LibGetFrame-1.0"
local MINOR_VERSION = 62
if not LibStub then
error(MAJOR_VERSION .. " requires LibStub.")
end
local lib = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then
return
end
lib.callbacks = lib.callbacks or LibStub("CallbackHandler-1.0"):New(lib)
local callbacks = lib.callbacks
local GetPlayerInfoByGUID, UnitExists, C_Timer, UnitIsUnit, SecureButton_GetUnit, C_AddOns =
GetPlayerInfoByGUID, UnitExists, C_Timer, UnitIsUnit, SecureButton_GetUnit, C_AddOns
local tinsert, CopyTable, wipe = tinsert, CopyTable, wipe
local maxDepth = 50
local defaultFramePriorities = {
-- raid frames
"^Vd1", -- vuhdo
"^Vd2", -- vuhdo
"^Vd3", -- vuhdo
"^Vd4", -- vuhdo
"^Vd5", -- vuhdo
"^Vd", -- vuhdo
"^HealBot_HealUnit", -- healbot
"^hbPet_HealUnit", -- healbot
"^GridLayout", -- grid
"^Grid2Layout", -- grid2
"^NugRaid%d+UnitButton%d+", -- Aptechka
"^PlexusLayout", -- plexus
"^ElvUF_Raid%d*Group", -- elv
"^oUF_bdGrid", -- bdgrid
"^oUF_.-Raid", -- generic oUF
"^LimeGroup", -- lime
"^InvenRaidFrames3Group%dUnitButton", -- InvenRaidFrames3
"^SUFHeaderraid", -- suf
"^LUFHeaderraid", -- luf
"^AshToAshUnit%d+Unit%d+", -- AshToAsh
"^Cell", -- Cell
-- party frames
"^AleaUI_GroupHeader", -- Alea
"^SUFHeaderparty", --suf
"^LUFHeaderparty", --luf
"^ElvUF_PartyGroup", -- elv
"^oUF_.-Party", -- generic oUF
"^PitBull4_Groups_Party", -- pitbull4
"^CompactRaid", -- blizz
"^CompactParty", -- blizz
"^PartyFrame",
-- player frame
"^InvenUnitFrames_Player",
"^SUFUnitplayer",
"^LUFUnitplayer",
"^PitBull4_Frames_Player",
"^ElvUF_Player",
"^oUF_.-Player",
"^PlayerFrame",
}
local getDefaultFramePriorities = function()
return CopyTable(defaultFramePriorities)
end
lib.getDefaultFramePriorities = getDefaultFramePriorities
local defaultPlayerFrames = {
"^InvenUnitFrames_Player",
"SUFUnitplayer",
"LUFUnitplayer",
"PitBull4_Frames_Player",
"ElvUF_Player",
"oUF_.-Player",
"oUF_PlayerPlate",
"PlayerFrame",
}
local getDefaultPlayerFrames = function()
return CopyTable(defaultPlayerFrames)
end
lib.getDefaultPlayerFrames = getDefaultPlayerFrames
local defaultTargetFrames = {
"^InvenUnitFrames_Target",
"SUFUnittarget",
"LUFUnittarget",
"PitBull4_Frames_Target",
"ElvUF_Target",
"oUF_.-Target",
"TargetFrame",
"^hbExtra_HealUnit",
}
local getDefaultTargetFrames = function()
return CopyTable(defaultTargetFrames)
end
lib.getDefaultTargetFrames = getDefaultTargetFrames
local defaultTargettargetFrames = {
"^InvenUnitFrames_TargetTarget",
"SUFUnittargetarget",
"LUFUnittargetarget",
"PitBull4_Frames_Target's target",
"ElvUF_TargetTarget",
"oUF_.-TargetTarget",
"oUF_ToT",
"TargetTargetFrame",
}
local getDefaultTargettargetFrames = function()
return CopyTable(defaultTargettargetFrames)
end
lib.getDefaultTargettargetFrames = getDefaultTargettargetFrames
local defaultPartyFrames = {
"^InvenUnitFrames_Party%d",
"^AleaUI_GroupHeader",
"^SUFHeaderparty",
"^LUFHeaderparty",
"^ElvUF_PartyGroup",
"^oUF_.-Party",
"^PitBull4_Groups_Party",
"^PartyFrame",
"^CompactParty",
}
local getDefaultPartyFrames = function()
return CopyTable(defaultPartyFrames)
end
lib.getDefaultPartyFrames = getDefaultPartyFrames
local defaultPartyTargetFrames = {
"SUFChildpartytarget%d",
}
local getDefaultPartyTargetFrames = function()
return CopyTable(defaultPartyTargetFrames)
end
lib.getDefaultPartyTargetFrames = getDefaultPartyTargetFrames
local defaultFocusFrames = {
"^InvenUnitFrames_Focus",
"ElvUF_FocusTarget",
"LUFUnitfocus",
"FocusFrame",
"^hbExtra_HealUnit",
}
local getDefaultFocusFrames = function()
return CopyTable(defaultFocusFrames)
end
lib.getDefaultFocusFrames = getDefaultFocusFrames
local defaultRaidFrames = {
"^Vd",
"^HealBot_HealUnit",
"^hbPet_HealUnit",
"^GridLayout",
"^Grid2Layout",
"^PlexusLayout",
"^InvenRaidFrames3Group%dUnitButton",
"^ElvUF_Raid%d*Group",
"^oUF_.-Raid",
"^AshToAsh",
"^Cell",
"^LimeGroup",
"^SUFHeaderraid",
"^LUFHeaderraid",
"^CompactRaid",
}
local getDefaultRaidFrames = function()
return CopyTable(defaultRaidFrames)
end
lib.getDefaultRaidFrames = getDefaultRaidFrames
--
local CacheMonitorMixin = {}
function CacheMonitorMixin:Init(makeDiff)
self.data = {}
self.cache = {}
if makeDiff then
self.makeDiff = makeDiff
self.added = {}
self.updated = {}
self.removed = {}
end
end
-- fill cache, added, updated
function CacheMonitorMixin:Add(key, ...)
local args = select("#", ...)
if args > 1 then
if self.makeDiff then
if type(self.data[key]) == "table" then
for i = 1, args do
local arg = select(i, ...)
if self.data[key][i] ~= arg then
self.updated[key] = self.data[key]
break
end
end
else
self.added[key] = true
end
end
self.cache[key] = {...}
else
local value = ...
if self.makeDiff then
if self.data[key] ~= value then
if self.data[key] == nil then
self.added[key] = true
else
self.updated[key] = self.data[key]
end
end
end
self.cache[key] = value
end
end
function CacheMonitorMixin:CalcRemoved()
if not self.makeDiff then return end
for key, value in pairs(self.data) do
if self.cache[key] == nil then
self.removed[key] = value
end
end
end
function CacheMonitorMixin:WriteCache()
local tmp = self.data
self.data = self.cache
self.cache = tmp
wipe(self.cache)
end
function CacheMonitorMixin:Reset()
if self.makeDiff then
wipe(self.updated)
wipe(self.removed)
wipe(self.added)
end
end
--
local FrameToFrameName = {} -- frame adress => frame name
local FrameToUnit = {} -- frame adress => unitToken
Mixin(FrameToFrameName, CacheMonitorMixin)
Mixin(FrameToUnit, CacheMonitorMixin)
FrameToFrameName:Init()
FrameToUnit:Init(true)
local profiling = false
local profileData
local function doNothing()
end
local StartProfiling = doNothing
local StopProfiling = doNothing
local function _StartProfiling(id)
if not profileData[id] then
profileData[id] = {}
profileData[id].count = 1
profileData[id].start = debugprofilestop()
profileData[id].elapsed = 0
profileData[id].spike = 0
return
end
if profileData[id].count == 0 then
profileData[id].count = 1
profileData[id].start = debugprofilestop()
else
profileData[id].count = profileData[id].count + 1
end
end
local function _StopProfiling(id)
profileData[id].count = profileData[id].count - 1
if profileData[id].count == 0 then
local elapsed = debugprofilestop() - profileData[id].start
profileData[id].elapsed = profileData[id].elapsed + elapsed
if elapsed > profileData[id].spike then
profileData[id].spike = elapsed
end
end
end
function lib.StartProfile()
if profiling then
print(MAJOR_VERSION, " (StartProfile) Profiling already started")
return false
end
profiling = true
profileData = {}
StartProfiling = _StartProfiling
StopProfiling = _StopProfiling
end
function lib.StopProfile()
if not profiling then
print(MAJOR_VERSION, " (StopProfile) Profiling not running")
return false
end
profiling = false
StartProfiling = doNothing
StopProfiling = doNothing
end
function lib.GetProfileData()
return profileData or {}
end
-- if frame doesn't have a name, try to use the key from it's parent
local function recurseGetName(frame)
local name = frame.GetName and frame:GetName() or nil
if name then
return name
end
local parent = frame.GetParent and frame:GetParent()
if parent then
local parentKey = frame.GetParentKey and frame:GetParentKey()
if not parentKey then
for key, child in pairs(parent) do
if child == frame then
parentKey = key
break
end
end
end
if parentKey then
return (recurseGetName(parent) or "") .. "." .. parentKey
end
end
end
local notAUnitFrameTypeAttribute = {
cancelaura = true
}
local function ScanFrames(depth, frame, ...)
coroutine.yield()
if not frame then
return
end
if depth < maxDepth and frame.IsForbidden and not frame:IsForbidden() then
local frameType = frame:GetObjectType()
if frameType == "Frame" or frameType == "Button" then
ScanFrames(depth + 1, frame:GetChildren())
end
if frameType == "Button" then
local typeAttribute = frame:GetAttribute("type")
if not notAUnitFrameTypeAttribute[typeAttribute] then
local unit = SecureButton_GetUnit(frame)
if unit and frame:IsVisible() then
local name = recurseGetName(frame)
if name then
FrameToFrameName:Add(frame, name)
FrameToUnit:Add(frame, unit)
end
end
end
end
end
ScanFrames(depth, ...)
end
local status = "ready"
local co
local coroutineFrame = CreateFrame("Frame")
coroutineFrame:Hide()
local function doScanForUnitFrames()
if not coroutineFrame:IsShown() then
status = "scanning"
co = coroutine.create(ScanFrames)
coroutineFrame:Show()
end
end
coroutineFrame:SetScript("OnUpdate", function()
local start = debugprofilestop()
-- Limit to 5ms per frame
StartProfiling("scan frames")
while debugprofilestop() - start < 5 and coroutine.status(co) ~= "dead" do
coroutine.resume(co, 0, UIParent)
end
StopProfiling("scan frames")
if coroutine.status(co) == "dead" then
StartProfiling("callbacks")
FrameToFrameName:WriteCache()
FrameToUnit:CalcRemoved()
FrameToUnit:WriteCache()
StartProfiling("callback GETFRAME_REFRESH")
callbacks:Fire("GETFRAME_REFRESH")
StopProfiling("callback GETFRAME_REFRESH")
-- FrameToUnit
if next(FrameToUnit.added) then
StartProfiling("callback FRAME_UNIT_ADDED")
for frame in pairs(FrameToUnit.added) do
callbacks:Fire("FRAME_UNIT_ADDED", frame, FrameToUnit.data[frame])
end
StopProfiling("callback FRAME_UNIT_ADDED")
end
if next(FrameToUnit.updated) then
StartProfiling("callback FRAME_UNIT_UPDATE")
for frame, previousUnit in pairs(FrameToUnit.updated) do
callbacks:Fire("FRAME_UNIT_UPDATE", frame, FrameToUnit.data[frame], previousUnit)
end
StopProfiling("callback FRAME_UNIT_UPDATE")
end
if next(FrameToUnit.removed) then
StartProfiling("callback FRAME_UNIT_REMOVED")
for frame, unit in pairs(FrameToUnit.removed) do
callbacks:Fire("FRAME_UNIT_REMOVED", frame, unit)
end
StopProfiling("callback FRAME_UNIT_REMOVED")
end
coroutineFrame:Hide()
FrameToFrameName:Reset()
FrameToUnit:Reset()
StopProfiling("callbacks")
if status == "scan_queued" then
doScanForUnitFrames("queued")
else
status = "ready"
end
end
end)
local function ScanForUnitFrames(noDelay)
if status == "ready" then
if noDelay then
doScanForUnitFrames()
else
status = "scan_delay"
C_Timer.After(1, function()
doScanForUnitFrames()
end)
end
elseif status == "scanning" then
status = "scan_queued"
end
end
function lib.ScanForUnitFrames()
ScanForUnitFrames(true)
end
local function isFrameFiltered(name, ignoredFrames)
for _, filter in pairs(ignoredFrames) do
if name:find(filter) then
return true
end
end
return false
end
local function GetUnitFrames(target, ignoredFrames)
if not UnitExists(target) then
if type(target) ~= "string" then
return
end
if target:find("Player") then
target = select(6, GetPlayerInfoByGUID(target))
else
target = target:gsub(" .*", "")
end
if not UnitExists(target) then
return
end
end
local frames
for frame, frameName in pairs(FrameToFrameName.data) do
local unit = SecureButton_GetUnit(frame)
if unit and UnitIsUnit(unit, target) and not isFrameFiltered(frameName, ignoredFrames) then
frames = frames or {}
frames[frame] = frameName
end
end
return frames
end
local function ElvuiWorkaround(frame)
if C_AddOns.IsAddOnLoaded("ElvUI") and frame and frame:GetName() and frame:GetName():find("^ElvUF_") and frame.Health then
return frame.Health
else
return frame
end
end
local function CellGetUnitFrames(target, frames, framePriorities)
if not C_AddOns.IsAddOnLoaded("Cell") or not Cell.GetUnitFramesForLGF then
return frames
end
return Cell.GetUnitFramesForLGF(target, frames, framePriorities)
end
local defaultOptions = {
framePriorities = defaultFramePriorities,
ignorePlayerFrame = true,
ignoreTargetFrame = true,
ignoreTargettargetFrame = true,
ignorePartyFrame = false,
ignorePartyTargetFrame = true,
ignoreFocusFrame = true,
ignoreRaidFrame = false,
playerFrames = defaultPlayerFrames,
targetFrames = defaultTargetFrames,
targettargetFrames = defaultTargettargetFrames,
partyFrames = defaultPartyFrames,
partyTargetFrames = defaultPartyTargetFrames,
focusFrames = defaultFocusFrames,
raidFrames = defaultRaidFrames,
ignoreFrames = {
"PitBull4_Frames_Target's target's target",
"ElvUF_PartyGroup%dUnitButton%dTarget",
"RavenOverlay",
"AshToAshUnit%d+ShadowGroupHeaderUnitButton%d+",
"InvenUnitFrames_TargetTargetTarget",
"CellQuickCastButton",
},
skipCellOverrides = false,
returnAll = false,
}
local getDefaultOptions = function()
return CopyTable(defaultOptions)
end
lib.getDefaultOptions = getDefaultOptions
local IterateGroupMembers = function(reversed, forceParty)
local unit = (not forceParty and IsInRaid()) and 'raid' or 'party'
local numGroupMembers = unit == 'party' and GetNumSubgroupMembers() or GetNumGroupMembers()
local i = reversed and numGroupMembers or (unit == 'party' and 0 or 1)
return function()
local ret
if i == 0 and unit == 'party' then
ret = 'player'
elseif i <= numGroupMembers and i > 0 then
ret = unit .. i
end
i = i + (reversed and -1 or 1)
return ret
end
end
local unitPetState = {} -- track if unit's pet exists
local saveGetUnitFrame
local function fixGetUnitFrameIntegrity()
lib.GetUnitFrame = saveGetUnitFrame
lib.GetFrame = saveGetUnitFrame
if WeakAuras and WeakAuras.GetUnitFrame then
WeakAuras.GetUnitFrame = saveGetUnitFrame
end
end
local GetFramesCacheListener
local function Init(noDelay)
GetFramesCacheListener = CreateFrame("Frame")
GetFramesCacheListener:RegisterEvent("PLAYER_REGEN_DISABLED")
GetFramesCacheListener:RegisterEvent("PLAYER_REGEN_ENABLED")
GetFramesCacheListener:RegisterEvent("PLAYER_ENTERING_WORLD")
GetFramesCacheListener:RegisterEvent("GROUP_ROSTER_UPDATE")
GetFramesCacheListener:RegisterEvent("UNIT_PET")
GetFramesCacheListener:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT")
GetFramesCacheListener:SetScript("OnEvent", function(self, event, unit, ...)
fixGetUnitFrameIntegrity()
if event == "GROUP_ROSTER_UPDATE" then
wipe(unitPetState)
for member in IterateGroupMembers() do
unitPetState[member] = UnitExists(member .. "pet") and true or nil
end
end
if event == "UNIT_PET" then
if not (UnitIsUnit("player", unit) or UnitInParty(unit) or UnitInRaid(unit)) then
return
end
-- skip if unit's pet existance has not changed
local exists = UnitExists(unit .. "pet") and true or nil
if unitPetState[unit] == exists then
return
else
unitPetState[unit] = exists
end
end
ScanForUnitFrames(false)
end)
ScanForUnitFrames(noDelay)
end
function lib.GetUnitFrame(target, opt)
if type(GetFramesCacheListener) ~= "table" then
Init(true)
end
opt = opt or {}
setmetatable(opt, { __index = defaultOptions })
if not target then
return
end
local ignoredFrames = CopyTable(opt.ignoreFrames)
if opt.ignorePlayerFrame then
for _, v in pairs(opt.playerFrames) do
tinsert(ignoredFrames, v)
end
end
if opt.ignoreTargetFrame then
for _, v in pairs(opt.targetFrames) do
tinsert(ignoredFrames, v)
end
end
if opt.ignoreTargettargetFrame then
for _, v in pairs(opt.targettargetFrames) do
tinsert(ignoredFrames, v)
end
end
if opt.ignorePartyFrame then
for _, v in pairs(opt.partyFrames) do
tinsert(ignoredFrames, v)
end
end
if opt.ignorePartyTargetFrame then
for _, v in pairs(opt.partyTargetFrames) do
tinsert(ignoredFrames, v)
end
end
if opt.ignoreFocusFrame then
for _, v in pairs(opt.focusFrames) do
tinsert(ignoredFrames, v)
end
end
if opt.ignoreRaidFrame then
for _, v in pairs(opt.raidFrames) do
tinsert(ignoredFrames, v)
end
end
local frames = GetUnitFrames(target, ignoredFrames)
if not (opt.ignoreRaidFrame or opt.skipCellOverrides) then
frames = CellGetUnitFrames(target, frames, opt.framePriorities)
end
if not frames then
return
end
if not opt.returnAll then
for i = 1, #opt.framePriorities do
for frame, frameName in pairs(frames) do
if frameName:find(opt.framePriorities[i]) then
return ElvuiWorkaround(frame)
end
end
end
local next = next
return ElvuiWorkaround(next(frames))
else
for frame in pairs(frames) do
frames[frame] = ElvuiWorkaround(frame)
end
return frames
end
end
saveGetUnitFrame = lib.GetUnitFrame
lib.GetFrame = lib.GetUnitFrame -- compatibility
-- nameplates
function lib.GetUnitNameplate(unit)
if not unit then
return
end
local nameplate = C_NamePlate.GetNamePlateForUnit(unit)
if nameplate then
-- credit to Exality for https://wago.io/explosiveorbs
if nameplate.unitFrame and nameplate.unitFrame.Health then
-- elvui
return nameplate.unitFrame.Health
elseif nameplate.unitFramePlater and nameplate.unitFramePlater.healthBar then
-- plater
return nameplate.unitFramePlater.healthBar
elseif nameplate.kui and nameplate.kui.HealthBar then
-- kui
return nameplate.kui.HealthBar
elseif nameplate.extended and nameplate.extended.visual and nameplate.extended.visual.healthbar then
-- tidyplates
return nameplate.extended.visual.healthbar
elseif nameplate.TPFrame and nameplate.TPFrame.visual and nameplate.TPFrame.visual.healthbar then
-- tidyplates: threat plates
return nameplate.TPFrame.visual.healthbar
elseif nameplate.unitFrame and nameplate.unitFrame.Health then
-- bdui nameplates
return nameplate.unitFrame.Health
elseif nameplate.ouf and nameplate.ouf.Health then
-- bdNameplates
return nameplate.ouf.Health
elseif nameplate.slab and nameplate.slab.components and nameplate.slab.components.healthBar and nameplate.slab.components.healthBar.frame then
-- Slab
return nameplate.slab.components.healthBar.frame
elseif nameplate.UnitFrame and nameplate.UnitFrame.healthBar then
-- default
return nameplate.UnitFrame.healthBar
else
return nameplate
end
end
end