A basic inventory system made with Godot that doesn't really work as an inventory or isn't really a system. It's pretty basic so that's a thing I guess.
This isn't a tutorial or a "how to". There are better ways to do this...and there are worse ways... This is one way to do it.
I won't work on this anymore, it was just to see how long it would take me to do it. I thought it would take me a couple of days to get something working but it only took me 4 hours.
It should work on Godot 3.0
I didn't make any of the graphics or fonts. The graphics and font credits are:
- rpg inventory: https://opengameart.org/content/rpg-inventory
- armor and weapon icons: https://opengameart.org/content/weapon-icons-32x32px-painterly http://opengameart.org/content/armor-icons-32x32-px-painterly
- cursor: https://opengameart.org/content/dwarven-cursor
- font: https://fonts.google.com/specimen/Open+Sans?selection.family=Open+Sans