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pugl_test.c
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pugl_test.c
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/*
Copyright 2012-2016 David Robillard <http://drobilla.net>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/**
@file pugl_test.c A simple Pugl test that creates a top-level window.
*/
#include <locale.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include "pugl/gl.h"
#include "pugl/pugl.h"
static int quit = 0;
static float xAngle = 0.0f;
static float yAngle = 0.0f;
static float dist = 10.0f;
static const float cubeVertices[] = {
-1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, -1.0f,
-1.0f, -1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
1.0f, -1.0f, 1.0f,
-1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
1.0f, 1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, -1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, -1.0f,
1.0f, -1.0f, 1.0f,
-1.0f, -1.0f, 1.0f,
-1.0f, -1.0f, -1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f, -1.0f, 1.0f,
1.0f, -1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, -1.0f, -1.0f,
1.0f, 1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 1.0f
};
/** Calculate a projection matrix for a given perspective. */
static void
perspective(float* m, float fov, float aspect, float zNear, float zFar)
{
const float h = tan(fov);
const float w = h / aspect;
const float depth = zNear - zFar;
const float q = (zFar + zNear) / depth;
const float qn = 2 * zFar * zNear / depth;
m[0] = w; m[1] = 0; m[2] = 0; m[3] = 0;
m[4] = 0; m[5] = h; m[6] = 0; m[7] = 0;
m[8] = 0; m[9] = 0; m[10] = q; m[11] = -1;
m[12] = 0; m[13] = 0; m[14] = qn; m[15] = 0;
}
static void
onReshape(PuglView* view, int width, int height)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glViewport(0, 0, width, height);
float projection[16];
perspective(projection, 1.8f, width / (float)height, 1.0, 100.0f);
glLoadMatrixf(projection);
}
static void
onDisplay(PuglView* view)
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, dist * -1);
glRotatef(xAngle, 0.0f, 1.0f, 0.0f);
glRotatef(yAngle, 1.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, cubeVertices);
glColorPointer(3, GL_FLOAT, 0, cubeVertices);
glDrawArrays(GL_TRIANGLES, 0, 12 * 3);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
static void
printModifiers(PuglView* view, unsigned mods)
{
fprintf(stderr, "Modifiers:%s%s%s%s\n",
(mods & PUGL_MOD_SHIFT) ? " Shift" : "",
(mods & PUGL_MOD_CTRL) ? " Ctrl" : "",
(mods & PUGL_MOD_ALT) ? " Alt" : "",
(mods & PUGL_MOD_SUPER) ? " Super" : "");
}
static void
onEvent(PuglView* view, const PuglEvent* event)
{
switch (event->type) {
case PUGL_NOTHING:
break;
case PUGL_CONFIGURE:
onReshape(view, event->configure.width, event->configure.height);
break;
case PUGL_EXPOSE:
onDisplay(view);
break;
case PUGL_CLOSE:
quit = 1;
break;
case PUGL_KEY_PRESS:
fprintf(stderr, "Key %u (char U+%04X special U+%04X) press (%s)%s\n",
event->key.keycode, event->key.character, event->key.special,
event->key.utf8, event->key.filter ? " (filtered)" : "");
if (event->key.character == 'q' ||
event->key.character == 'Q' ||
event->key.character == PUGL_CHAR_ESCAPE) {
quit = 1;
}
break;
case PUGL_KEY_RELEASE:
fprintf(stderr, "Key %u (char U+%04X special U+%04X) release (%s)%s\n",
event->key.keycode, event->key.character, event->key.special,
event->key.utf8, event->key.filter ? " (filtered)" : "");
break;
case PUGL_MOTION_NOTIFY:
xAngle = -(int)event->motion.x % 360;
yAngle = (int)event->motion.y % 360;
puglPostRedisplay(view);
break;
case PUGL_BUTTON_PRESS:
case PUGL_BUTTON_RELEASE:
fprintf(stderr, "Mouse %d %s at %f,%f ",
event->button.button,
(event->type == PUGL_BUTTON_PRESS) ? "down" : "up",
event->button.x,
event->button.y);
printModifiers(view, event->scroll.state);
break;
case PUGL_SCROLL:
fprintf(stderr, "Scroll %f %f %f %f ",
event->scroll.x, event->scroll.y, event->scroll.dx, event->scroll.dy);
printModifiers(view, event->scroll.state);
dist += event->scroll.dy;
if (dist < 10.0f) {
dist = 10.0f;
}
puglPostRedisplay(view);
break;
case PUGL_ENTER_NOTIFY:
fprintf(stderr, "Entered\n");
break;
case PUGL_LEAVE_NOTIFY:
fprintf(stderr, "Exited\n");
break;
case PUGL_FOCUS_IN:
fprintf(stderr, "Focus in\n");
break;
case PUGL_FOCUS_OUT:
fprintf(stderr, "Focus out\n");
break;
}
}
int
main(int argc, char** argv)
{
bool ignoreKeyRepeat = false;
bool resizable = false;
for (int i = 1; i < argc; ++i) {
if (!strcmp(argv[i], "-h")) {
printf("USAGE: %s [OPTIONS]...\n\n"
" -h Display this help\n"
" -i Ignore key repeat\n"
" -r Resizable window\n", argv[0]);
return 0;
} else if (!strcmp(argv[i], "-i")) {
ignoreKeyRepeat = true;
} else if (!strcmp(argv[i], "-r")) {
resizable = true;
} else {
fprintf(stderr, "Unknown option: %s\n", argv[i]);
}
}
setlocale(LC_CTYPE, "");
PuglView* view = puglInit(NULL, NULL);
puglInitWindowClass(view, "PuglTest");
puglInitWindowSize(view, 512, 512);
puglInitWindowMinSize(view, 256, 256);
puglInitResizable(view, resizable);
puglIgnoreKeyRepeat(view, ignoreKeyRepeat);
puglSetEventFunc(view, onEvent);
puglCreateWindow(view, "Pugl Test");
puglEnterContext(view);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
puglLeaveContext(view, false);
puglShowWindow(view);
while (!quit) {
puglWaitForEvent(view);
puglProcessEvents(view);
}
puglDestroy(view);
return 0;
}