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Configuration.py
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Configuration.py
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import logging
import imp
import types
import pprint
import cPickle
from BlissFramework.Utils import PropertyBag
from BlissFramework import BaseLayoutItems
from BlissFramework.BaseComponents import NullBrick
def loadModule(brickName):
fp = None
try:
fp, pathname, description = imp.find_module(brickName, None)
mod = imp.load_module(brickName, fp, pathname, description)
except:
if fp:
fp.close()
logging.getLogger().exception('Cannot import module %s', brickName)
return None
else:
return mod
def loadBrick(brick_type, brick_name):
module = loadModule(brick_type)
if module is not None:
try:
classObj = getattr(module, brick_type)
except AttributeError:
logging.getLogger().error('Cannot load brick %s : cannot found class %s in module', brick_name, brick_type)
return NullBrick(None, brick_name)
else:
try:
newInstance = classObj(None, brick_name)
except:
logging.getLogger().exception('Cannot load brick %s : initialization failed', brick_name)
return NullBrick(None, brick_name)
else:
newInstance._BlissWidget__stop()
return newInstance
else:
logging.getLogger().error("Cannot load brick %s : module could not be loaded.", brick_name)
return NullBrick(None, brick_name)
class Configuration:
classes = { "hbox": BaseLayoutItems.ContainerCfg,
"vbox": BaseLayoutItems.ContainerCfg,
"vgroupbox": BaseLayoutItems.ContainerCfg,
"hgroupbox": BaseLayoutItems.ContainerCfg,
"hspacer": BaseLayoutItems.SpacerCfg,
"vspacer": BaseLayoutItems.SpacerCfg,
"label": BaseLayoutItems.LabelCfg,
"icon": BaseLayoutItems.IconCfg,
"tab": BaseLayoutItems.TabCfg,
"hsplitter": BaseLayoutItems.SplitterCfg,
"vsplitter": BaseLayoutItems.SplitterCfg }
def __init__(self, config=None):
self.hasChanged = False
if config is None:
self.windows_list = []
self.windows = {}
self.bricks = {}
self.items = {}
else:
self.load(config)
def findContainer(self, container_name):
try:
parent = self.windows[container_name]
except KeyError:
try:
parent = self.items[container_name]
except KeyError:
return
return parent
def addWindow(self):
i = sum([ x.startswith("window") and 1 or 0 for x in self.windows ])
window_name = "window%d" % i
while window_name in self.windows:
i+=1
window_name = "window%d" % i
self.windows_list.append(BaseLayoutItems.WindowCfg(window_name))
self.windows[window_name] = self.windows_list[-1]
self.hasChanged = True
return self.windows_list[-1]
def addItem(self, item_type, parent):
if parent is None:
logging.getLogger().error("Invalid parent container")
return
if item_type in Configuration.classes:
i = sum([ x.startswith(item_type) and 1 or 0 for x in self.items ])
item_name = "%s%d" % (item_type, i)
while item_name in self.items:
i+=1
item_name = "%s%d" % (item_type, i)
cfgClass = Configuration.classes[item_type]
error = parent.addChild(cfgClass(item_name, item_type))
if len(error) == 0:
self.items[item_name] = parent["children"][-1]
self.hasChanged = True
return parent["children"][-1]
else:
return error
else:
logging.getLogger().error("Item of this type (%s) does not exist.", item_type)
def addBrick(self, brick_type, parent):
i = sum([ x.startswith(brick_type) and 1 or 0 for x in self.bricks ])
brick_name = "%s%d" % (brick_type, i)
while brick_name in self.bricks:
i+=1
brick_name="%s%d" % (brick_type, i)
brick = loadBrick(brick_type, brick_name)
error = parent.addChild(BaseLayoutItems.BrickCfg(brick_name, brick_type, brick))
if len(error) == 0:
self.bricks[brick_name] = parent["children"][-1]
self.hasChanged = True
return parent["children"][-1]
else:
brick.close(True)
return error
def findParent(self, item_name, nodeset=[], parent=None):
i = 0
for item in nodeset:
if item["name"] == item_name:
return (parent, i)
else:
p, index = self.findParent(item_name, nodeset=item["children"], parent=item)
if p is not None:
return (p, index)
i+=1
return (None, -1)
def findAllChildren(self, parent_item):
return parent_item["children"] + sum([self.findAllChildren(child) for child in parent_item["children"]], [])
def findItem(self, item_name, nodeset=None):
if nodeset is None:
nodeset = self.windows_list
for item in nodeset:
if item["name"] == item_name:
return item
else:
_item = self.findItem(item_name, item["children"])
if _item is not None:
return _item
def findAllChildrenWType(self, item_type, parent_item):
"""valid types are: brick, container, splitter..."""
try:
t = getattr(BaseLayoutItems, "%sCfg" % str(item_type).title())
except AttributeError:
return {}
def findChildrenWType(item_type, item):
children = {}
for child in item["children"]:
if isinstance(child, t):
children[child["name"]]=child
children.update(findChildrenWType(item_type, child))
return children
return findChildrenWType(item_type, parent_item)
def rename(self, parent_item_name, child_pos, new_item_name):
parent_item = self.findItem(parent_item_name)
if parent_item is None:
# window
item = self.windows_list[child_pos]
else:
item = parent_item["children"][child_pos]
old_item_name = item["name"]
if new_item_name == old_item_name:
return None
if self.findItem(new_item_name):
# new name conflicts with existing item !
return old_item_name
else:
item.rename(new_item_name)
recv = "receiver"
if old_item_name in self.items:
del self.items[old_item_name]
self.items[new_item_name]=item
elif old_item_name in self.bricks:
del self.bricks[old_item_name]
self.bricks[new_item_name]=item
elif old_item_name in self.windows:
del self.windows[old_item_name]
self.windows[new_item_name]=item
recv = "receiverWindow"
all_items = {}
all_items.update(self.windows)
all_items.update(self.bricks)
all_items.update(self.items)
for item in all_items.itervalues():
for c in item.connections:
if c[recv]==old_item_name:
print "receiver item %s in %s has been changed to %s" % (old_item_name, item.name, new_item_name)
c[recv]=new_item_name
self.hasChanged=True
def remove(self, item_name):
parent, i = self.findParent(item_name, self.windows_list)
if parent is not None:
try:
del self.items[item_name]
except KeyError:
try:
del self.bricks[item_name]
except KeyError:
pass
parent.removeChild(i)
self.hasChanged = True
return True
else:
try:
window = self.windows[item_name]
except KeyError:
return False
else:
self.windows_list.remove(window)
del self.windows[item_name]
self.hasChanged = True
return True
def moveUp(self, item_name):
"""Move an item up in the hierarchy
Return the name of the new item's parent
"""
parent, index = self.findParent(item_name, self.windows_list)
#print item_name, parent["name"], index
if parent is None:
return None
item = parent["children"][index]
assert item["name"]==item_name
if index == 0:
# cannot move
return None
else:
#print 'previous is :', parent["children"][index-1]["name"]
del parent["children"][index]
parent["children"].insert(index-1, item)
self.hasChanged=True
return parent["name"]
def moveDown(self, item_name):
"""Move an item down in the hierarchy
Return the name of its new parent item
"""
parent, index = self.findParent(item_name, self.windows_list)
#print item_name, parent["name"], index
if parent is None:
return None
item = parent["children"][index]
assert item["name"]==item_name
try:
nextItem = parent["children"][index + 1]
except IndexError:
return None
else:
#print 'next is :', nextItem["name"]
del parent["children"][index]
#print '1'
parent["children"].insert(index+1, item)
#print '2'
self.hasChanged=True
return parent["name"]
def moveItem(self, source_item_name, target_item_name):
"""Move an item to another place in the hierarchy
Mainly useful for drag'n'drop on the list elements.
"""
if source_item_name == target_item_name:
return False
source_parent_cfg, source_item_pos = self.findParent(source_item_name, self.windows_list)
target_parent_cfg, target_item_pos = self.findParent(target_item_name, self.windows_list)
if source_parent_cfg is None:
# cannot drag an entire window
return False
else:
source_item_cfg = source_parent_cfg["children"][source_item_pos]
if target_parent_cfg is None:
# we are dropping on a window
target_item_cfg = self.windows[target_item_name]
if not self.isContainer(source_item_cfg):
return False
else:
target_item_cfg = target_parent_cfg["children"][target_item_pos]
if target_item_cfg in self.findAllChildren(source_item_cfg):
# cannot move a parent in a child
return False
del source_parent_cfg["children"][source_item_pos]
if self.isContainer(target_item_cfg):
target_item_cfg["children"].insert(0, source_item_cfg)
#print [x["name"] for x in target_item_cfg["children"]]
else:
target_parent_cfg["children"].insert(target_item_pos, source_item_cfg)
self.hasChanged=True
return True
## def change(self, item, new_type=None):
## if new_type is None:
## new_types = { "hbox": "vbox",
## "vbox": "hbox",
## "vspacer": "hspacer",
## "hspacer": "vspacer",
## "hsplitter": "vsplitter",
## "vsplitter": "hsplitter" }
## try:
## item["type"] = new_types[item["type"]]
## except KeyError:
## pass
## else:
## item["type"] = new_type
def dump(self):
pprint.pprint(self.windows_list)
def dump_tree(self):
wl = []
for window_cfg in self.windows_list:
children = []
def add_children(item_cfg):
children = []
for child in item_cfg["children"]:
children.append({ "name": child["name"], "children": add_children(child) })
return children
wl.append({ "name": window_cfg["name"], "children": add_children(window_cfg) })
pprint.pprint(wl)
def save(self, filename):
#print 'saving to', filename, 'id is', id(self)
try:
cfg = repr(self.windows_list)
except:
logging.getLogger().exception("panic: an exception occured while serializing GUI objects")
return False
else:
try:
config_file = open(filename, "w")
except:
logging.getLogger().exception("Cannot save configuration to %s", filename)
return False
else:
config_file.write(cfg)
config_file.close()
self.hasChanged=False
return True
def load(self, config):
self.windows_list = []
self.windows = {}
self.bricks = {}
self.items = {}
self.hasChanged=False
self.windows_list = config
def loadChildren(children):
i = 0
for child in children:
newItem = None
if "brick" in child:
b = loadBrick(child["type"], child["name"])
child["brick"] = b
newItem = BaseLayoutItems.BrickCfg(child["name"], child["type"])
newItem["brick"] = b
self.bricks[child["name"]] = newItem
else:
if child["type"] == "window":
newItem = BaseLayoutItems.WindowCfg(child["name"])
self.windows[child["name"]] = newItem
else:
newItemClass = Configuration.classes[child["type"]]
newItem = newItemClass(child["name"], child["type"])
self.items[child["name"]] = newItem
if newItem is not None:
if type(child["properties"]) == types.StringType:
try:
#print "loading properties for %s" % child["name"]
newItem.setProperties(cPickle.loads(child["properties"]))
except:
logging.getLogger().exception("Error: could not load properties for %s", child["name"])
newItem.properties = PropertyBag.PropertyBag()
else:
newItem.setProperties(child["properties"])
child["properties"] = newItem.properties
newItem.__dict__ = child
children[i] = newItem
loadChildren(child["children"])
i += 1
loadChildren(self.windows_list)
def isContainer(self, item):
return isinstance(item, BaseLayoutItems.ContainerCfg)
def isSpacer(self, item):
return isinstance(item, BaseLayoutItems.SpacerCfg)
def isWindow(self, item):
return isinstance(item, BaseLayoutItems.WindowCfg)
def isBrick(self, item):
return isinstance(item, BaseLayoutItems.BrickCfg)
def reload_brick(self, brick_cfg):
if type(brick_cfg) == types.StringType:
brick_cfg = self.findItem(brick_cfg)
brick_name = brick_cfg["name"]
brick_type = brick_cfg["type"]
#print 'reloading', brick_name
parent, index = self.findParent(brick_name, self.windows_list)
if parent is not None:
brick = loadBrick(brick_type, brick_name)
old_brick_cfg = parent["children"][index]
new_brick_cfg = BaseLayoutItems.BrickCfg(brick_name, brick_type, brick)
parent["children"][index]=new_brick_cfg
new_brick_cfg.setProperties(old_brick_cfg["properties"])
return new_brick_cfg