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bsp.h
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bsp.h
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/*****************************************************************************
* Product: "Fly 'n' Shoot" game example on EFM32-SLSTK3401A board
* Last updated for version 5.8.1
* Last updated on 2016-12-12
*
* Q u a n t u m L e a P s
* ---------------------------
* innovating embedded systems
*
* Copyright (C) Quantum Leaps, LLC. All rights reserved.
*
* This program is open source software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Alternatively, this program may be distributed and modified under the
* terms of Quantum Leaps commercial licenses, which expressly supersede
* the GNU General Public License and are specifically designed for
* licensees interested in retaining the proprietary status of their code.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Contact information:
* https://state-machine.com
* mailto:[email protected]
*****************************************************************************/
#ifndef bsp_h
#define bsp_h
#define BSP_TICKS_PER_SEC 33U
#define BSP_SCREEN_WIDTH 128U
#define BSP_SCREEN_HEIGHT 128U
/*
* Get touch state (can be OR-ed
*/
typedef enum {TOUCH_NONE=0, TOUCH_LEFT=1, TOUCH_RIGHT=2} touch_state_t;
void BSP_init(void);
void BSP_terminate(int16_t result);
void BSP_updateScreen(void);
void BSP_clearFB(void);
void BSP_clearWalls(void);
void BSP_paintString(uint8_t x, uint8_t y, char const *str);
void BSP_paintBitmap(uint8_t x, uint8_t y, uint8_t bmp_id);
void BSP_advanceWalls(uint8_t top, uint8_t bottom);
void BSP_updateScore(uint16_t score);
touch_state_t BSP_getTouchState(void);
bool BSP_isThrottle(void); /* is the throttle button depressed? */
bool BSP_doBitmapsOverlap(uint8_t bmp_id1, uint8_t x1, uint8_t y1,
uint8_t bmp_id2, uint8_t x2, uint8_t y2);
bool BSP_isWallHit(uint8_t bmp_id, uint8_t x, uint8_t y);
void BSP_displayOn(void);
void BSP_displayOff(void);
void BSP_randomSeed(uint32_t seed); /* random seed */
uint32_t BSP_random(void); /* pseudo-random generator */
extern QActive *the_Ticker0; /* "Ticker" active object for tick rate 0 */
#endif /* bsp_h */