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Main.cpp
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Main.cpp
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//--------------------------------------------------------------------------------------
// Main.cpp
//
// Entry point for Xbox One exclusive title.
//
// Advanced Technology Group (ATG)
// Copyright (C) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "SimpleWASAPIPlaySoundXDK.h"
#include "Telemetry.h"
#include <ppltasks.h>
using namespace concurrency;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::Foundation;
using namespace DirectX;
bool g_HDRMode = false;
ref class ViewProvider sealed : public IFrameworkView
{
public:
ViewProvider() :
m_exit(false)
{
}
// IFrameworkView methods
virtual void Initialize(CoreApplicationView^ applicationView)
{
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &ViewProvider::OnActivated);
CoreApplication::Suspending +=
ref new EventHandler<SuspendingEventArgs^>(this, &ViewProvider::OnSuspending);
CoreApplication::Resuming +=
ref new EventHandler<Platform::Object^>(this, &ViewProvider::OnResuming);
Windows::ApplicationModel::Core::CoreApplication::DisableKinectGpuReservation = true;
m_sample = std::make_unique<Sample>();
if (m_sample->RequestHDRMode())
{
// Request HDR mode.
auto determineHDR = Concurrency::create_task(
Windows::Xbox::Graphics::Display::DisplayConfiguration::TrySetHdrModeAsync()
);
// In a real game, you'd do some initialization here to hide the HDR mode switch.
// Finish up HDR mode detection (waiting for async if needed)
g_HDRMode = determineHDR.get()->HdrEnabled;
#ifdef _DEBUG
OutputDebugStringA((g_HDRMode) ? "INFO: Display in HDR Mode\n" : "INFO: Display in SDR Mode\n");
#endif
}
// Sample Usage Telemetry
//
// Disable or remove this code block to opt-out of sample usage telemetry
//
if (EventRegisterATGSampleTelemetry() == ERROR_SUCCESS)
{
wchar_t exePath[MAX_PATH+1];
if (!GetModuleFileNameW(nullptr, exePath, MAX_PATH))
{
wcscpy_s(exePath, L"Unknown");
}
EventWriteSampleLoaded(exePath);
}
}
virtual void Uninitialize()
{
m_sample.reset();
}
virtual void SetWindow(CoreWindow^ window)
{
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &ViewProvider::OnWindowClosed);
// Default window thread to CPU 0
SetThreadAffinityMask(GetCurrentThread(), 0x1);
m_sample->Initialize(reinterpret_cast<IUnknown*>(window));
}
virtual void Load(Platform::String^ entryPoint)
{
}
virtual void Run()
{
while (!m_exit)
{
m_sample->Tick();
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
}
}
protected:
// Event handlers
void OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
CoreWindow::GetForCurrentThread()->Activate();
}
void OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
{
auto deferral = args->SuspendingOperation->GetDeferral();
create_task([this, deferral]()
{
m_sample->OnSuspending();
deferral->Complete();
});
}
void OnResuming(Platform::Object^ sender, Platform::Object^ args)
{
m_sample->OnResuming();
}
void OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
m_exit = true;
}
private:
bool m_exit;
std::unique_ptr<Sample> m_sample;
};
ref class ViewProviderFactory : IFrameworkViewSource
{
public:
virtual IFrameworkView^ CreateView()
{
return ref new ViewProvider();
}
};
// Entry point
[Platform::MTAThread]
int __cdecl main(Platform::Array<Platform::String^>^ /*argv*/)
{
// Default main thread to CPU 0
SetThreadAffinityMask(GetCurrentThread(), 0x1);
auto viewProviderFactory = ref new ViewProviderFactory();
CoreApplication::Run(viewProviderFactory);
return 0;
}
// Exit helper
void ExitSample()
{
Windows::ApplicationModel::Core::CoreApplication::Exit();
}