diff --git a/src/const/langs/fr.ts b/src/const/langs/fr.ts index 6ae0684e..275784aa 100644 --- a/src/const/langs/fr.ts +++ b/src/const/langs/fr.ts @@ -27,7 +27,7 @@ export const FR = { BUILDING_DESCRIPTION_RADAR: 'Découvre les ennemis dans le rayon du bâtiment', BUILDING_NAME_BOOSTER: 'Booster', BUILDING_DESCRIPTION_BOOSTER: 'Augmente l`efficacité des tours', - BUILDING_CATEGORY_DEFENSE: 'Défense', + BUILDING_CATEGORY_DEFENSE: 'Defense', BUILDING_CATEGORY_ATTACK: 'Attaque', BUILDING_CATEGORY_RESOURCES: 'Ressources', BUILDING_CATEGORY_OTHER: 'Autre', diff --git a/src/const/world/difficulty.ts b/src/const/world/difficulty.ts index 18ee3765..466379cb 100644 --- a/src/const/world/difficulty.ts +++ b/src/const/world/difficulty.ts @@ -21,7 +21,7 @@ export const DIFFICULTY = { ASSISTANT_EXPERIENCE_TO_UPGRADE: 100, // Experience need to upgrade ASSISTANT_ATTACK_DAMAGE: 15, // Attack damage - ASSISTANT_ATTACK_DAMAGE_GROWTH: 0.6, // Damage growth by upgrade level (Quadratic) + ASSISTANT_ATTACK_DAMAGE_GROWTH: 0.5, // Damage growth by upgrade level (Quadratic) ASSISTANT_ATTACK_DAMAGE_EXPERIENCE_TO_UPGRADE: 60, // Experience need to upgrade attack damage ASSISTANT_ATTACK_SPEED: 500, // Attack speed ASSISTANT_ATTACK_SPEED_GROWTH: 0.1, // Attack speed growth by upgrade level (Quadratic)