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The generated image does not match the screen resolution #284
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Hello! Q1: For getting more information about Q2/Q3: There's no explicit image downsampling. But otherwise we just display your image as a texture to fill the browser window, which will either be up- or down-sampled automatically by the WebGL renderer.
Yes, rendering photos that are higher in resolution than the screen/browser has no value! |
Thank you very much. |
Unfortunately this isn't exposed right now, you would have to modify the source code. If you have time for a PR I'd also appreciate it! |
I can provide images of various resolutions to the browser, but my monitor resolution is fixed (1920 * 1080),
I have observed that even if the resolution of my photos is high or low, they can always fill the browser
When the returned image resolution is small, such as 100 * 100, I know that Viser stretched the photo to fill the browser.
Q1:Based on the code that you provided(#247), I guess this is stretch code. Can you tell me specifically what 'file' refers to in the getFilmWidth function.may be browser resolution?
Q2:
When the returned image resolution is high, such as 2000 * 2000 or 3000 * 3000, the results I see in the browser are very clear. Does Viser downsample high-resolution photos to the browser resolution?Because the resolution of the monitor is limited.
For example, converting 2000 * 2000 photos to browser resolution and allowing users to view them. 3000 * 3000 photos are also converted to browser resolution for users to view. Can you tell me the specific code? Or is it this code that completes the downsampling task?
// Resize the mesh based on focal length.
const f = camera.getFocalLength();
backgroundMesh.current!.scale.set(
camera.getFilmWidth() / f,
camera.getFilmHeight() / f,
1.0,
);
Q3:
I guess both photos (3000 * 3000) and (2000 * 2000) will be downsampled to the same resolution. My problem is that users can render high-resolution photos, such as 2000 * 2000, 3000 * 3000, and Viser will automatically downsample to the same resolution. Therefore, rendering high-resolution photos is meaningless because the final displayed photo resolution is the same.am I right
Thank you very much.
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