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.mtl textures don't import while creating an OBJ sequence #188

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jochemmessmer opened this issue Mar 15, 2024 · 3 comments
Open

.mtl textures don't import while creating an OBJ sequence #188

jochemmessmer opened this issue Mar 15, 2024 · 3 comments
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@jochemmessmer
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System Information
Operating system: Mac OSX, Blender 3.6.9

Addon version
v2.2.0.beta.0

Describe the bug
The .mtl textures are not put on the OBJ Sequence

Steps To Reproduce
I tried to use the merge object tip from a previous bug issued, but that also doesn't work.

What to try?

@neverhood311
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neverhood311 commented Mar 15, 2024 via email

@jochemmessmer
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Hi, yes of course. Thanks for the help, little bit of a beginner here.

Link:
https://drive.google.com/drive/folders/11x6QueqAnLjp7-In74gBNmdRfGWCUH-F?usp=sharing

@neverhood311
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Have you tried importing any of these meshes individually using Blender's built-in Wavefront OBJ importer? Stop Motion OBJ directly calls the built-in OBJ importer, so if you can't import a single mesh, you won't be able to import a sequence of meshes.

Thanks for providing a sample sequence. Some questions:

  • After importing a mesh sequence, did you switch the Viewport Shading mode from Solid to Material Preview? In Solid shading mode, it probably won't show your texture map.
  • blender_viewport_shading_mode
  • The .mtl files are referencing corresponding .png texture files. Did you intentionally leave those out of your shared folder or are they missing on your computer, too?
  • When I try to import a single mesh, nothing shows up. When I opened up your .obj file in a text editor, I noticed that it uses commas instead of periods for decimals (I'm assuming you're not based in the US or the UK). Does your version of Blender automatically handle this?

P.S. Sorry I'm just getting around to this. We just had a baby so things have been hectic.

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