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main.cpp
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main.cpp
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#define _CRT_SECURE_NO_WARNINGS
#define _WIN32_WINNT 0x600
#include <string>
#include <iostream>
#include <d3d11.h>
#include <d3dcompiler.h>
#pragma comment(lib, "d3d11.lib")
#pragma comment(lib, "d3dcompiler.lib")
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include "astc_encode.h"
#include "astc_save.h"
ID3D11Texture2D* load_tex(ID3D11Device* pd3dDevice, const char* tex_path, bool bSRGB)
{
int xsize = 0;
int ysize = 0;
int components = 0;
stbi_set_flip_vertically_on_load(1);
stbi_uc* image = stbi_load(tex_path, &xsize, &ysize, &components, STBI_rgb_alpha);
if (image == nullptr) {
// if we haven't returned, it's because we failed to load the file.
printf("Failed to load image %s\nReason: %s\n", tex_path, stbi_failure_reason());
return nullptr;
}
// create texture
D3D11_TEXTURE2D_DESC TexDesc;
TexDesc.Width = xsize; // grid size of the waves, rows
TexDesc.Height = ysize; // grid size of the waves, colums
TexDesc.MipLevels = 1;
TexDesc.ArraySize = 1;
TexDesc.Format = bSRGB ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
TexDesc.SampleDesc.Count = 1;
TexDesc.SampleDesc.Quality = 0;
TexDesc.Usage = D3D11_USAGE_DEFAULT;
TexDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
TexDesc.CPUAccessFlags = 0;
TexDesc.MiscFlags = 0;
D3D11_SUBRESOURCE_DATA InitialData;
InitialData.pSysMem = image;
InitialData.SysMemPitch = xsize * 4;
InitialData.SysMemSlicePitch = xsize * ysize * 4;
ID3D11Texture2D* pTex = nullptr;
pd3dDevice->CreateTexture2D(&TexDesc, &InitialData, &pTex);
return pTex;
}
HRESULT create_device_swapchain(HWND hwnd, IDXGISwapChain*& pSwapChain, ID3D11Device*& pd3dDevice, ID3D11DeviceContext*& pDeviceContext)
{
DXGI_SWAP_CHAIN_DESC desc;
ZeroMemory(&desc, sizeof(DXGI_SWAP_CHAIN_DESC));
desc.BufferDesc.Width = 800;
desc.BufferDesc.Height = 600;
desc.BufferDesc.RefreshRate.Denominator = 0;
desc.BufferDesc.RefreshRate.Numerator = 0;
desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.SampleDesc.Count = 1; //multisampling setting
desc.SampleDesc.Quality = 0; //vendor-specific flag
desc.BufferUsage = DXGI_USAGE_UNORDERED_ACCESS; //DXGI_USAGE_UNORDERED_ACCESS;
desc.BufferCount = 1;
desc.OutputWindow = hwnd;
desc.Windowed = TRUE;
desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
desc.Flags = 0;
// This flag adds support for surfaces with a color-channel ordering different
// from the API default. It is required for compatibility with Direct2D.
UINT deviceFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
#if defined(DEBUG) || defined(_DEBUG)
deviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL::D3D_FEATURE_LEVEL_11_0;
HRESULT hr = D3D11CreateDeviceAndSwapChain(
nullptr,
D3D_DRIVER_TYPE::D3D_DRIVER_TYPE_HARDWARE,
nullptr,
deviceFlags,
0,
0,
D3D11_SDK_VERSION,
&desc,
&pSwapChain,
&pd3dDevice,
&featureLevel,
&pDeviceContext);
if (FAILED(hr)) {
return hr;
}
// Verify compute shader is supported
if (pd3dDevice->GetFeatureLevel() < D3D_FEATURE_LEVEL_11_0)
{
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS hwopts = { 0 };
(void)pd3dDevice->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts));
if (!hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
{
pd3dDevice->Release();
printf("DirectCompute is not supported by this device\n");
return -1;
}
}
return hr;
}
std::string get_file_extension(const char* file_path)
{
const char* ext = strrchr(file_path, '.');
if (ext != NULL) {
return std::string(ext + 1);
}
return "";
}
void strip_file_extension(std::string &file_path)
{
const char* str = file_path.c_str();
char* ext = const_cast<char*>(strrchr(str, '.'));
if (ext != nullptr) {
*ext = 0;
file_path = str;
}
}
bool parse_cmd(int argc, char** argv, encode_option& option)
{
auto func_arg_value = [](int index, int argc, char** argv, bool &ret) -> bool {
if (index < argc && *(argv[index]) == '-') {
ret = true;
return true;
}
return false;
};
for (int i = 2; i < argc; ++i) {
if (argv[i] == std::string("-4x4")) {
if (!func_arg_value(i, argc, argv, option.is4x4)) {
return false;
}
}
else if (argv[i] == std::string("-6x6")) {
if (!func_arg_value(i, argc, argv, option.is6x6)) {
return false;
}
}
else if (argv[i] == std::string("-norm")) {
if (!func_arg_value(i, argc, argv, option.is_normal_map)) {
return false;
}
}
else if (argv[i] == std::string("-srgb")) {
if (!func_arg_value(i, argc, argv, option.srgb)) {
return false;
}
}
else if (argv[i] == std::string("-alpha")) {
if (!func_arg_value(i, argc, argv, option.has_alpha)) {
return false;
}
}
}
return true;
}
int main(int argc, char** argv)
{
if (argc < 2) {
std::cout << "wrong args count" << std::endl;
return -1;
}
encode_option option;
if (!parse_cmd(argc, argv, option)) {
std::cout << "wrong args options" << std::endl;
return -1;
}
std::cout << "encode option setting:\n"
<< "has_alpha\t" << std::boolalpha << option.has_alpha << std::endl
<< "is 4x4 block\t" << option.is4x4 << std::endl
<< "normal map\t" << option.is_normal_map << std::endl
<< "encode in gamma color space\t" << option.srgb << std::endl;
HWND hwnd = ::GetDesktopWindow();
// setting up device
IDXGISwapChain* pSwapChain = nullptr;
ID3D11Device* pd3dDevice = nullptr;
ID3D11DeviceContext* pDeviceContext = nullptr;
HRESULT hr = create_device_swapchain(hwnd, pSwapChain, pd3dDevice, pDeviceContext);
if (FAILED(hr)) {
std::cout << "init d3d failed!" << std::endl;
return hr;
}
std::string src_tex = argv[1];
// shader resource view
ID3D11Texture2D* pSrcTexture = load_tex(pd3dDevice, src_tex.c_str(), option.srgb && (!option.is_normal_map));
if (pSrcTexture == nullptr) {
std::cout << "load source texture failed! [" << src_tex << "]" << std::endl;
return -1;
}
D3D11_TEXTURE2D_DESC TexDesc;
pSrcTexture->GetDesc(&TexDesc);
int TexWidth = TexDesc.Width;
int TexHeight = TexDesc.Height;
ID3D11Buffer* pOutBuf = encode_astc(pd3dDevice, pDeviceContext, pSrcTexture, option);
if (pOutBuf == nullptr) {
std::cout << "encode astc failed!" << std::endl;
return -1;
}
// save to file
D3D11_BUFFER_DESC sbDesc;
pOutBuf->GetDesc(&sbDesc);
uint32_t bufLen = sbDesc.ByteWidth;
uint8_t* pMemBuf = new uint8_t[bufLen];
ZeroMemory(pMemBuf, bufLen);
hr = read_gpu(pd3dDevice, pDeviceContext, pOutBuf, pMemBuf, bufLen);
if (FAILED(hr)) {
std::cout << "save astc failed!" << std::endl;
return -1;
}
std::string dst_tex(src_tex);
strip_file_extension(dst_tex);
dst_tex += ".astc";
int DimSize = option.is4x4 ? 4 : 6;
save_astc(dst_tex.c_str(), DimSize, DimSize, TexDesc.Width, TexDesc.Height, pMemBuf, bufLen);
delete[] pMemBuf;
pMemBuf = nullptr;
std::cout << "save astc to:" << dst_tex << std::endl;
return 0;
}