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Memory leak with Python scripts? #81
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niklas2902
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niklas2902
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niklas2902
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I noticed that the objects count you can see in Monitors always increases if you do the following:
While mouse/keyboard input happens, the objects count increases, but when I stop, the objects count also stops increasing. It doesn't happen with GDScript, only with Python. And it happens whether the node is a Node, Control, Node2D, or Node3D.
I tested this issue in a brand new 4.3 project with py4godot 1.0.0-alpha4 and a single node with the default Python script. I'm not sure if it's py4godot causing this, or a more general GDExtension issue?
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