Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Will py4godot be compatible with .NET/Mono version of Godot? (C#) #87

Open
Ceziken opened this issue Dec 15, 2024 · 0 comments
Open

Will py4godot be compatible with .NET/Mono version of Godot? (C#) #87

Ceziken opened this issue Dec 15, 2024 · 0 comments

Comments

@Ceziken
Copy link

Ceziken commented Dec 15, 2024

I wondered why I didn't get this to work in my project, and just figured out that the reason it doesn't work on the Mono version after activating the .NET features when you create a C# script.

So I'm just wondering, are there any plans to make this compatible with C#/.NET in the future?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant