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BinomialHeap.h
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BinomialHeap.h
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#ifndef BINOMIAL_HEAP_H
#define BINOMIAL_HEAP_H
#include "BinomialTree.h"
namespace integered {
class Heap {
public:
Heap();
~Heap();
// Print each tree in the heap.
void print() const;
// Pushing a new value onto the heap.
void push(const int value);
// Taking the smallest value off the heap.
int pop();
// Merge another heap with this one.
Heap& operator+=(const Heap& heap);
private:
int size;
Tree* trees;
bool* used;
// Merge a single tree into this heap.
void merge(const Tree& tree);
// Grow the number of trees this heap holds.
void grow(const int min_size);
};
}
namespace Template {
template<class T> class Heap {
public:
Heap();
~Heap();
T pop();
void push(const T value);
Heap<T>& operator+=(const Heap<T>& heap);
private:
int size;
Tree<T>* trees;
bool* used;
void grow(const int min_size);
void merge(const Tree<T>& tree);
};
template<class T> Heap<T>::Heap() : size(0) {}
template<class T> Heap<T>::~Heap() {
if(size > 0) { delete[] trees; delete[] used; }
}
template<class T> void Heap<T>::grow(const int min_size) {
int new_size = 0;
if(min_size < size) {
new_size = size;
if(used[size-1]) new_size++;
} else {
new_size = min_size + 1;
}
if(new_size != size) {
Tree<T>* treet = new Tree<T>[new_size];
bool* boolt = new bool[new_size];
for(int i = 0; i < new_size; i++) {
if(i < size && used[i]) {
treet[i] = trees[i];
boolt[i] = true;
} else {
boolt[i] = false;
}
}
if(size > 0) { delete[] trees; delete[] used; }
trees = treet;
used = boolt;
size = new_size;
}
}
template<class T> void Heap<T>::push(const T value) {
Leaf<T> element(value);
merge(element);
}
template<class T> T Heap<T>::pop() {
int min = 0;
while(min < size && !used[min]) min++;
if(min == size) throw "Pop on empty stack error.";
for(int i = 0; i < size; i++) if(used[i]) {
if(trees[i].getValue() < trees[min].getValue()) min = i;
}
T value = trees[min].getValue();
int order = trees[min].getSize();
Tree<T>* childeren = trees[min].copyChilderen();
used[min] = false;
for(int i = 0; i < order; i++) merge(childeren[i]);
delete[] childeren;
return value;
}
template<class T> void Heap<T>::merge(const Tree<T>& tree) {
grow(tree.getSize());
Tree<T> hold;
hold = tree;
int order = hold.getSize();
while(used[order]) {
hold = hold + trees[order];
used[order] = false;
order++;
}
trees[order] = hold;
used[order] = true;
}
template<class T> Heap<T>& Heap<T>::operator+=(const Heap<T>& heap) {
for(int i = 0; i < heap.size; i++) if(heap.used[i]) {
merge(heap.trees[i]);
}
return *this;
}
}
#endif