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change plugin name to LauridsenSchodderStereo
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nofishonfriday committed Jul 4, 2022
1 parent f2f3433 commit 36c2145
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Showing 3 changed files with 10 additions and 10 deletions.
2 changes: 1 addition & 1 deletion .github/workflows/cmake_ctest.yml
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ name: CMake
on: [push]

env:
PROJECT_NAME: Lauridsen-Schodder-Stereo # Must match the JUCE project name from juce_add_plugin
PROJECT_NAME: LauridsenSchodderStereo # Must match the JUCE project name from juce_add_plugin
BUILD_TYPE: Release
BUILD_DIR: Builds
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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16 changes: 8 additions & 8 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ cmake_minimum_required(VERSION 3.21)

# Change this to the name of your plugin
# This cannot have spaces (but PRODUCT_NAME can)
set(PROJECT_NAME "Lauridsen-Schodder-Stereo")
set(PROJECT_NAME "LauridsenSchodderStereo")

# Set the plugin formats you'll be building here.
# Valid formats: AAX Unity VST AU AUv3 Standalone
Expand Down Expand Up @@ -45,8 +45,8 @@ add_subdirectory(clap-juce-extensions EXCLUDE_FROM_ALL)

# Check the readme at `docs/CMake API.md` in the JUCE repo for full config
juce_add_plugin("${PROJECT_NAME}"
# VERSION ... # Set this if the plugin version is different to the project version
# ICON_BIG ... # ICON_* arguments specify a path to an image file to use as an icon for the Standalone
# VERSION ... # Set this if the plugin version is different to the project version
# ICON_BIG ... # ICON_* arguments specify a path to an image file to use as an icon for the Standalone
# ICON_SMALL ...
COMPANY_NAME nofish Productions
BUNDLE_ID com.nofishprod.lauridsenschodderstereo
Expand All @@ -56,14 +56,14 @@ juce_add_plugin("${PROJECT_NAME}"
IS_MIDI_EFFECT FALSE # Is this plugin a MIDI effect?
EDITOR_WANTS_KEYBOARD_FOCUS FALSE # Does the editor need keyboard focus?
COPY_PLUGIN_AFTER_BUILD TRUE # On MacOS, plugin will be copied to /Users/you/Library/Audio/Plug-Ins/
PLUGIN_MANUFACTURER_CODE Nfpr # This has to be one uppercase, rest lower for AU formats
PLUGIN_CODE NF01 # A unique four-character plugin id with at least one upper-case character
PLUGIN_MANUFACTURER_CODE Nfpr # This has to be one uppercase, rest lower for AU formats
PLUGIN_CODE NF01 # A unique four-character plugin id with at least one upper-case character
FORMATS "${FORMATS}"
PRODUCT_NAME "${PROJECT_NAME}") # The name of the final executable, which can differ from the target name
PRODUCT_NAME "${PROJECT_NAME}") # The name of the final executable, which can differ from the target name

# build CLAP
clap_juce_extensions_plugin(TARGET Lauridsen-Schodder-Stereo
CLAP_ID "com.nofish_Productions.Lauridsen-Schodder-Stereo"
clap_juce_extensions_plugin(TARGET LauridsenSchodderStereo
CLAP_ID "com.nofish_Productions.LauridsenSchodderStereo"
CLAP_FEATURES audio-effect)

# C++20 please
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2 changes: 1 addition & 1 deletion Tests/PluginBasics.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,5 +12,5 @@ AudioPluginAudioProcessor testPlugin;
TEST_CASE("Plugin instance name", "[name]")
{
CHECK_THAT(testPlugin.getName().toStdString(),
Catch::Matchers::Equals("Lauridsen-Schodder-Stereo"));
Catch::Matchers::Equals("LauridsenSchodderStereo"));
}

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