diff --git a/.github/workflows/cmake_ctest.yml b/.github/workflows/cmake_ctest.yml index 7d0981d..fcb1942 100644 --- a/.github/workflows/cmake_ctest.yml +++ b/.github/workflows/cmake_ctest.yml @@ -3,7 +3,7 @@ name: CMake on: [push] env: - PROJECT_NAME: Lauridsen-Schodder-Stereo # Must match the JUCE project name from juce_add_plugin + PROJECT_NAME: LauridsenSchodderStereo # Must match the JUCE project name from juce_add_plugin BUILD_TYPE: Release BUILD_DIR: Builds GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} diff --git a/CMakeLists.txt b/CMakeLists.txt index f4c703a..ddde291 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,7 +5,7 @@ cmake_minimum_required(VERSION 3.21) # Change this to the name of your plugin # This cannot have spaces (but PRODUCT_NAME can) -set(PROJECT_NAME "Lauridsen-Schodder-Stereo") +set(PROJECT_NAME "LauridsenSchodderStereo") # Set the plugin formats you'll be building here. # Valid formats: AAX Unity VST AU AUv3 Standalone @@ -45,8 +45,8 @@ add_subdirectory(clap-juce-extensions EXCLUDE_FROM_ALL) # Check the readme at `docs/CMake API.md` in the JUCE repo for full config juce_add_plugin("${PROJECT_NAME}" - # VERSION ... # Set this if the plugin version is different to the project version - # ICON_BIG ... # ICON_* arguments specify a path to an image file to use as an icon for the Standalone + # VERSION ... # Set this if the plugin version is different to the project version + # ICON_BIG ... # ICON_* arguments specify a path to an image file to use as an icon for the Standalone # ICON_SMALL ... COMPANY_NAME nofish Productions BUNDLE_ID com.nofishprod.lauridsenschodderstereo @@ -56,14 +56,14 @@ juce_add_plugin("${PROJECT_NAME}" IS_MIDI_EFFECT FALSE # Is this plugin a MIDI effect? EDITOR_WANTS_KEYBOARD_FOCUS FALSE # Does the editor need keyboard focus? COPY_PLUGIN_AFTER_BUILD TRUE # On MacOS, plugin will be copied to /Users/you/Library/Audio/Plug-Ins/ - PLUGIN_MANUFACTURER_CODE Nfpr # This has to be one uppercase, rest lower for AU formats - PLUGIN_CODE NF01 # A unique four-character plugin id with at least one upper-case character + PLUGIN_MANUFACTURER_CODE Nfpr # This has to be one uppercase, rest lower for AU formats + PLUGIN_CODE NF01 # A unique four-character plugin id with at least one upper-case character FORMATS "${FORMATS}" - PRODUCT_NAME "${PROJECT_NAME}") # The name of the final executable, which can differ from the target name + PRODUCT_NAME "${PROJECT_NAME}") # The name of the final executable, which can differ from the target name # build CLAP -clap_juce_extensions_plugin(TARGET Lauridsen-Schodder-Stereo - CLAP_ID "com.nofish_Productions.Lauridsen-Schodder-Stereo" +clap_juce_extensions_plugin(TARGET LauridsenSchodderStereo + CLAP_ID "com.nofish_Productions.LauridsenSchodderStereo" CLAP_FEATURES audio-effect) # C++20 please diff --git a/Tests/PluginBasics.cpp b/Tests/PluginBasics.cpp index cab2f70..615abc7 100644 --- a/Tests/PluginBasics.cpp +++ b/Tests/PluginBasics.cpp @@ -12,5 +12,5 @@ AudioPluginAudioProcessor testPlugin; TEST_CASE("Plugin instance name", "[name]") { CHECK_THAT(testPlugin.getName().toStdString(), - Catch::Matchers::Equals("Lauridsen-Schodder-Stereo")); + Catch::Matchers::Equals("LauridsenSchodderStereo")); }