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game.h
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game.h
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// Smart Toybox game control interface
//
// Copyright(C) 2016. Nebojsa Sumrak and Jelena (Petra) Markovic
//
// This program is free software; you can redistribute it and / or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA.
#pragma once
#include "common.h"
#include "evqueue.h"
extern BOOL started, pause;
BOOL game_start();
void game_stop();
void game_process_weight_start(unsigned short weight, unsigned short count);
void game_process_weight(unsigned short weight, unsigned short count);
void game_process_weight_stop(unsigned short weight, unsigned short count);
void game_process_timer_expired(unsigned short timer);
void game_process_accel_flat(BOOL flat);
void game_set_mood_led();
inline BOOL game_started() { return started; }
inline BOOL game_paused() { return pause; }
inline BOOL game_active() { return started && !pause; }