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1. m_dataBuildNum (number)

Build number.

Don't know the difference with "m_version.m_baseBuild".

2. m_elapsedGameLoops (number)

3. m_ngdpRootKey (rootkey)

4. m_signature (string)

Always "Heroes of the Storm replay\u001b11"?

5. m_type (number)

6. m_useScaledTime (boolean)

7. m_version (object)

Version of the game the replay was created with.

7.1. m_baseBuild (number)

Build number.

Don't know the difference with "m_dataBuildNum".

Used to determine which protocol file to load.

7.2. m_build (number)

7.3. m_flags (number)

7.4. m_major (number)

7.5. m_minor (number)

7.6. m_revision (number)