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Describe the bug
Upon launching the RHI > CopyQueue sample on Windows using Vulkan RHI it can be observed that the textures switch way faster compared to using dx12 RHI. Please note that the issue does not occur on Linux and the sample there behaves the same way the Windows dx12 does.
Prerequisites
O3DE engine available.
AtomSampleViewer project built.
Steps to reproduce
Launch the AtomSampleViewer.GameLauncher.exe with "-rhi=Vulkan" parameter.
Go to Samples > RHI > CopyQueue.
Expected behavior
CopyQueue sample behaves the same across different RHIs/platforms.
Actual behavior
CopyQueue sample behaves inconsistently switching textures way more rapidly on Windows while using Vulkan RHI.
Screenshots/Video
WindowsASVCopyQueue.mp4LinuxASVCopyQueue.mp4
Found in Branch
O3DE Installer - Stabilization/2305
AtomSampleViewer - Stabilization/2305 (cee84fa)
Desktop/Device:
Device: PC
OS: Windows
Version: 10
CPU: AMD Ryzen 5 3600
GPU: NVIDIA GeForce RTX 2060 SUPER
Memory: 16GB
The text was updated successfully, but these errors were encountered:
Describe the bug
Upon launching the RHI > CopyQueue sample on Windows using Vulkan RHI it can be observed that the textures switch way faster compared to using dx12 RHI. Please note that the issue does not occur on Linux and the sample there behaves the same way the Windows dx12 does.
Prerequisites
Steps to reproduce
Expected behavior
CopyQueue sample behaves the same across different RHIs/platforms.
Actual behavior
CopyQueue sample behaves inconsistently switching textures way more rapidly on Windows while using Vulkan RHI.
Screenshots/Video
WindowsASVCopyQueue.mp4
LinuxASVCopyQueue.mp4
Found in Branch
O3DE Installer - Stabilization/2305
AtomSampleViewer - Stabilization/2305 (cee84fa)
Desktop/Device:
The text was updated successfully, but these errors were encountered: