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CopyQueue sample behaves inconsistently on Windows using Vulkan RHI #604

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LB-KacperKapusta opened this issue Mar 31, 2023 · 1 comment
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@LB-KacperKapusta
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Describe the bug
Upon launching the RHI > CopyQueue sample on Windows using Vulkan RHI it can be observed that the textures switch way faster compared to using dx12 RHI. Please note that the issue does not occur on Linux and the sample there behaves the same way the Windows dx12 does.

Prerequisites

  • O3DE engine available.
  • AtomSampleViewer project built.

Steps to reproduce

  1. Launch the AtomSampleViewer.GameLauncher.exe with "-rhi=Vulkan" parameter.
  2. Go to Samples > RHI > CopyQueue.

Expected behavior
CopyQueue sample behaves the same across different RHIs/platforms.

Actual behavior
CopyQueue sample behaves inconsistently switching textures way more rapidly on Windows while using Vulkan RHI.

Screenshots/Video

WindowsASVCopyQueue.mp4
LinuxASVCopyQueue.mp4

Found in Branch
O3DE Installer - Stabilization/2305
AtomSampleViewer - Stabilization/2305 (cee84fa)

Desktop/Device:

  • Device: PC
  • OS: Windows
  • Version: 10
  • CPU: AMD Ryzen 5 3600
  • GPU: NVIDIA GeForce RTX 2060 SUPER
  • Memory: 16GB
@LB-KacperKapusta
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Please note that the following RHI samples have also been confirmed as affected by the issue:

  • MultipleViews
  • MultiRenderTarget
  • RayTracing
  • Triangle

@moudgils moudgils self-assigned this Apr 7, 2023
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