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Rethink Hotkeys #7
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To sum up what I believe to be current consensus: The major problem with the hotkeys window is that the list, as currently presented, can get very long (especially with lots of scenes and sources). This makes it hard to navigate and the settings window takes ages to load because of it. The end goal should be a view that doesn't contain every possible hotkey even if it's not used (typically, only a minority of the possible hotkeys will actually get set), but gives the user a flow that lets them add the ones they need, while still keeping it obvious that all those hotkeys exist. |
To add to the list of things needed here, there was the idea floating around of hotkeys with configurable properties (e.g., the "Save Replay Buffer" hotkey having a "Duration" and/or a "Flush after Saving" setting). |
Adding the GlobalShorcuts portal in the equation, it makes the UI/flow requires to "work" with two design:
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Seems like improving hotkeys is a priority for community members.
We need to:
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