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Dante SVG logo #15
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Damn, I didn't read the issue, so I made it not so similar to Doom logo. |
That's okay. You can still show all the logos; that's more of a guideline, than an absolute requirement. I will clarify that in the original comment. |
:D |
Did you get the pics? |
Sorry, for some reason (possibly the domain TDL the email came from) GMail flagged it as spam. I've corrected the situation now. Logos look great. I do have a couple of comments and some ideas, but I'll send those to you via email. Thanks! :-) |
@drequivalent Is it possible to get the file with the text objects/paths? When I open it in Inkscape it's just a flattened image. It's impossible to for example manipulate a single text character. I was hoping the file wouldn't be "flattened" but instead actually have the text objects, modified path object for the "T" character, etc. Thanks! |
Hi, I'm creating an AUR package to build the engine easily on Arch Linux. Could you provide a 128x128 icon? Thank you in advance. |
Requirements, strictly required:
SVG (Salable Vector Graphics) source file(s) and all original files from your editor of choice (Inkscape, Adobe, ...)
GPLv3+ (GPL version 3 or later) license on all files.
Guidelines, not strictly required:
Keeping the design in a similar theme to Doom 3, while still being uniquely identifiable. However, if you make a very good logo that is not using a similar theme, this is okay too.
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