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Dante SVG logo #15

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omcfadde opened this issue Aug 5, 2012 · 7 comments
Open

Dante SVG logo #15

omcfadde opened this issue Aug 5, 2012 · 7 comments

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@omcfadde
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omcfadde commented Aug 5, 2012

Requirements, strictly required:

SVG (Salable Vector Graphics) source file(s) and all original files from your editor of choice (Inkscape, Adobe, ...)
GPLv3+ (GPL version 3 or later) license on all files.

Guidelines, not strictly required:

Keeping the design in a similar theme to Doom 3, while still being uniquely identifiable. However, if you make a very good logo that is not using a similar theme, this is okay too.

@drequivalent
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Damn, I didn't read the issue, so I made it not so similar to Doom logo.
I complied to the first two, however. I think.

@omcfadde
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omcfadde commented Aug 7, 2012

That's okay. You can still show all the logos; that's more of a guideline, than an absolute requirement. I will clarify that in the original comment.

@drequivalent
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:D

@drequivalent
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Did you get the pics?

@omcfadde
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omcfadde commented Aug 7, 2012

Sorry, for some reason (possibly the domain TDL the email came from) GMail flagged it as spam. I've corrected the situation now. Logos look great. I do have a couple of comments and some ideas, but I'll send those to you via email.

Thanks! :-)

@omcfadde
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@drequivalent Is it possible to get the file with the text objects/paths? When I open it in Inkscape it's just a flattened image. It's impossible to for example manipulate a single text character. I was hoping the file wouldn't be "flattened" but instead actually have the text objects, modified path object for the "T" character, etc. Thanks!

@libcg
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libcg commented Aug 21, 2012

Hi, I'm creating an AUR package to build the engine easily on Arch Linux. Could you provide a 128x128 icon? Thank you in advance.

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