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Add support for GLSL based "program" statements in material shaders #7

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omcfadde opened this issue Jul 18, 2012 · 1 comment
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http://www.iddevnet.com/doom3/materials.php

@ghost ghost assigned omcfadde Jul 18, 2012
@omcfadde
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omcfadde commented Sep 4, 2012

Currently under development with semi-working prototype in my local tree. Possibility to leak memory which needs to be resolved by using an allocation framework in the GLSL shader backend.

Enabler for use of heatHaze materials and other special effects.

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