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buffer.h
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buffer.h
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#pragma once
#include "redner.h"
#include "cuda_utils.h"
#include <vector>
#include <cstdlib>
#include <iostream>
template <typename T>
struct BufferView {
BufferView(T *data = nullptr, int count = 0) :
data(data), count(count) {}
int size() const {
return count;
}
T* begin() {
return data;
}
const T* begin() const {
return data;
}
T* end() {
return data + count;
}
const T* end() const {
return data + count;
}
const T& operator[](int i) const {
return data[i];
}
T& operator[](int i) {
return data[i];
}
T *data;
int count;
};
/**
* A wrapper around the CUDA unified memory
*/
template <typename T>
struct Buffer {
private:
Buffer(const Buffer &buffer) = delete;
public:
Buffer(bool use_gpu = false, size_t count = 0)
: use_gpu(use_gpu), data(nullptr), count(count) {
if (count > 0) {
if (use_gpu) {
#ifdef __CUDACC__
checkCuda(cudaMallocManaged(&data, count * sizeof(T)));
#else
assert(false);
#endif
} else {
data = (T*)malloc(count * sizeof(T));
}
}
}
Buffer(Buffer&& other)
: use_gpu(std::move(other.use_gpu)),
data(std::move(other.data)),
count(std::move(other.count)) {
other.data = nullptr;
other.count = 0;
}
Buffer& operator=(Buffer &&other) {
use_gpu = other.use_gpu;
data = other.data;
count = other.count;
other.data = nullptr;
other.count = 0;
return *this;
}
~Buffer() {
if (data != nullptr) {
if (use_gpu) {
#ifdef __CUDACC__
checkCuda(cudaFree(data));
#else
assert(false);
#endif
} else {
free(data);
}
}
}
size_t size() const { return count; }
size_t bytes() const { return count * sizeof(T); }
T* begin() {
return data;
}
const T* begin() const {
return data;
}
T* end() {
return data + count;
}
const T* end() const {
return data + count;
}
T& operator[](int idx) {
return data[idx];
}
const T& operator[](int idx) const {
return data[idx];
}
BufferView<T> view(int offset, int size) const {
return BufferView<T>{data + offset, size};
}
bool use_gpu;
T* data;
size_t count;
};