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Building Mayastor

You will not need to always build Mayastor. We will provide official x86_64 & aarch64 binaries and images in future releases.

Mayastor is a multi-component Rust project that makes heavy use of Nix for our development and build process.

If you're coming from a non-Rust (or non-Nix) background, building Mayastor may be a bit different than you're used to. There is no Makefile, you won't need a build toolchain, you won't need to worry about cross compiler toolchains, and all builds are reproducible.

Table of Contents

Prerequisites

Mayastor only builds on modern Linuxes. We'd adore contributions to add support for Windows, FreeBSD, OpenWRT, or other server platforms.

If you do not have a Linux system:

  • Windows: We recommend using WSL2 if you only need to build Mayastor. You'll need a Hyper-V VM if you want to use it.
  • Mac: We recommend you use Docker for Mac and follow the Docker process described. Please let us know if you find a way to run it!
  • FreeBSD: We think this might actually work, SPDK is compatible! But, we haven't tried it yet.
  • Others: This is kind of a "Do-it-yourself" situation. Sorry, we can't be more help!

The only thing your system needs to build Mayastor is Nix.

Usually Nix can be installed via (Do not use sudo!):

curl -L https://nixos.org/nix/install | sh

Can't install Nix?

That's totally fine. You can use docker just fine for one-off or occasional PRs!

This flow will get you a pre-fetched nix store:

docker run --name mayastor-nix-prefetch -it -v $(pwd):/scratch:rw --privileged --workdir /scratch nixos/nix nix-shell --run "exit 0"
docker commit mayastor-nix-prefetch mayastor/dev-env:latest
docker rm mayastor-nix-prefetch
docker run --rm -it -v $(pwd):/scratch:rw --workdir /scratch mayastor/dev-env:latest nix-shell

To re-enter, just run the last command again.

  • Some of our team uses NixOS which has nix baked in, but you don't need to.
  • Some of our team uses `direnv, but you don't need to.

Want to run or hack on Mayastor? You need more configuration! See running, then testing.

You can use a tool like direnv to automate nix shell entry. If you are unable to use the Nix provided Rust for some reason, there are rust and spdk-path arguments to Nix shell. nix-shell --arg rust none

After cloning the repository don't forget to run a:

git submodule update --init --recursive

to initialize the submodules.

Iterative Builds

Contributors often build Mayastor repeatedly during the development process.

nix-shell

Once entered, you can start any tooling (eg code .) to ensure the correct resources are available. The project can then be interacted with like any other Rust project.

Building:

cargo build
cargo build --release

Want to run or hack on Mayastor? You need more configuration! See running, then testing.

Artifacts

There are a few ways to build Mayastor! If you're hacking on Mayastor, it's best to use nix-shell (above) then turn to traditional Rust tools. If you're looking for releases, use nix build or nix bundle depending on your needs.

Why is the build process this way?

Mayastor creates reproducible builds, it won't use any of your local system dependencies (other than nix). This is a component of the best practices of the Core Infrastructure Initiative. More on how Nix works can be found in the Nix paper.

Building non-portable Nix derivations

You can build release binaries of Mayastor with nix build:

nix build -f . -o artifacts/pkgs io-engine
ls artifacts/pkgs/bin
casperf  io-engine  io-engine-client

Try them as if they were installed:

nix shell -f . io-engine

Building portable Nix bundles

In order to make an artifact which can be distributed, we use nix bundle.

TODO: We currently don't generate bundles some executables, such as io-engine-client. This is coming.

for BUNDLE in io-engine io-engine-cli casperf; do
  echo "Bundling ${BUNDLE} to artifacts/bundle/${BUNDLE}"
  nix bundle -f . -o artifacts/bundles/${BUNDLE} units.release.${BUNDLE} --extra-experimental-features flakes
done

Test them:

for FILE in artifacts/bundles/*; do
 echo "Testing bundle ${FILE}..."
 ${FILE} --version
done

Building Docker images

Build the Docker images with the CI build script:

  ❯ ./scripts/release.sh --help
  Usage: release.sh [OPTIONS]

    -d, --dry-run              Output actions that would be taken, but don't run them.
    -h, --help                 Display this text.
    --registry <host[:port]>   Push the built images to the provided registry.
                               To also replace the image org provide the full repository path, example: docker.io/org
    --debug                    Build debug version of images where possible.
    --skip-build               Don't perform nix-build.
    --skip-publish             Don't publish built images.
    --image           <image>  Specify what image to build and/or upload.
    --tar                      Decompress and load images as tar rather than tar.gz.
    --skip-images              Don't build nor upload any images.
    --alias-tag       <tag>    Explicit alias for short commit hash tag.
    --tag             <tag>    Explicit tag (overrides the git tag).
    --incremental              Builds components in two stages allowing for faster rebuilds during development.
    --skopeo-copy              Don't load containers into host, simply copy them to registry with skopeo.
    --skip-cargo-deps          Don't prefetch the cargo build dependencies.

  Environment Variables:
    RUSTFLAGS                  Set Rust compiler options when building binaries.

  Examples:
    release.sh --registry 127.0.0.1:5000

  ❯ ./scripts/release.sh --registry localhost:5000 --image "io-engine"

The container images are packaged and pushed using either docker or podman - whichever is run successfully with --version cli argument. If you want to specifically test one of these first, please set DOCKER env variable.

Build the Docker images with nix build:

  nix-build --out-link artifacts/docker/mayastor-io-engine-image -A images.io-engine

Optionally, the generated Docker images will not tag to the latest. You may wish to do that if you want to run them locally:

  ./scripts/release.sh --registry $registry --image "io-engine" --alias-tag latest

Building KVM images

TODO: We're still writing this! Sorry!

Building Artifacts the Hard Way

This isn't really the 'hard way', you'll still use cargo.

TODO: We're still writing this! Sorry! For now, please refer to spdk-rs README on this matter.