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About development, I agree we should come up with a strict definition. I was thinking of eventually automating it, so having clear rules for it will be a prerequisite. For reference, this is how openhub does it: https://blog.openhub.net/about-project-activity-icons/ They have more values than we need because they host way more projects, and also their scale is relative rather than absolute. Nevertheless we could take a few rules like:
We could use the same rule, and apply for
We don't have new but perhaps we can be lenient and use at least From there it's a bit subjective. Openhub weighs the past month more heavily, so if we use similar logic:
How does this stack up with existing projects?
I don't really agree with the |
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Sorry if this issue has already been posted. I believe the various terms used in the project should be defined clearly in the README or other.
development
This comment is one definition I found.
Personally I would argue 1 commit in the last year is a little too strict for sporadic. I would also suggest measuring by lines of code changed, as "sporadic" projects can have many small commits, typo fixes, etc. without actually changing much game code. This might be a bit nitpicky though
status
Although the distinction between playable, semi-playable, and unplayable are understandable, it would be nice if it was explained as well, especially the difference between the last two. My personal interpretation:
playable
= Able to play from start to finish without losing featuressemi-playable
= Able to play the game either in full or in part, but with features missingunplayable
= If released, it would not be considered a game (for example, a map viewer)Alternatively another type could be added, something along the lines of
complete
, which would take the place of theplayable
definition, andplayable
could be downgraded to "Able to play from start to finish, with some missing features".type
Once #583 gets implemented, I believe it would be important to clarify the differences precisely for this as well.
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