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Supported Operating Systems #467

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EndeavourAccuracy opened this issue Jun 29, 2017 · 10 comments
Open

Supported Operating Systems #467

EndeavourAccuracy opened this issue Jun 29, 2017 · 10 comments

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@EndeavourAccuracy
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It would be useful if your YAML files could store information about supported OSes.
Not all game clones are available for all OSes.
Windows, OS X and Linux icons for each game clone would be useful.

@wonea
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wonea commented Jul 3, 2017

Possibly, but I think this more important when the supported hardware or software is more exotic or vintage.

@EndeavourAccuracy
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If I understand you correctly, your position is that it would be particularly useful for game clones that use/require unusual software or hardware.
In my opinion, it would primarily be useful for the users of non-Windows main stream operating systems.
Of the two, exotic versus non-Windows main stream (e.g. OS X, Linux), the latter is likely a much larger group of people that is interested in being able to quickly spot if a game clone is available for their OS.

@wonea
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wonea commented Jul 21, 2017

I think we're in agreement. If think two optional tags would help.

OS: [Windows,Linux]
Hardware: [Android, x86 PC]

@cxong
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cxong commented Nov 2, 2017

just one tag will do, maybe platform.

@wonea
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wonea commented Nov 2, 2017

Yes, let's go for platform.

nikuda added a commit to nikuda/osgameclones that referenced this issue Dec 12, 2017
@EndeavourAccuracy
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Unless I'm misreading something, I don't think this solved the issue I originally reported.
The originals now have a platform note, but the games do not.

@cxong cxong reopened this Dec 16, 2017
@cxong
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cxong commented Oct 24, 2018

I think this should be extended from the Playable tags. It's possible that a clone could be playable under linux but only partially under windows, for example.

We could just have a family of "platform-status" tags, like
linux (playable)
windows-partial
and so on. No tag implies it is not playable (for that platform).

And we can use fontawesome icons to represent all this in a compact manner.

@cxong
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cxong commented Jun 27, 2019

We've had the platform tag for a while but they are not being rendered. This is what it might look like when rendered as icons:
image
it's a bit small so doesn't look very clear though

@OvermindDL1
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Might be good to distinguish 32-bit and 64-bit (and maybe 16-bit too) as well. Some linux distro's are no longer including 32-bit shims anymore and thus only 64-bit builds work, so it would be good to know if the game has a 64-bit build.

@CommonLoon102
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Might be good to distinguish 32-bit and 64-bit (and maybe 16-bit too) as well. Some linux distro's are no longer including 32-bit shims anymore and thus only 64-bit builds work, so it would be good to know if the game has a 64-bit build.

16 bits? Why not distinguish if the port requires SSE2 or not then?

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