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Blender programmatic/declarative proof of concept #12
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Bingo! Makes me want to go back to Blender. Almost. |
@theo-armour - the following .py imports the coordinates from the jsonlines file, as boxes. next step, render
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@theo-armour - here is an early pass at lines. Some are not getting interpreted, but its a start. |
@theo-armour - here are the lines, loaded into blender. had to iron out some array issues to connect the last coordinate and the first again. What's next? |
turning the lines into polygons
https://github.com/zeffii/BlenderPythonRecipes/wiki/BMesh
…On Sat, Jan 26, 2019 at 2:42 PM Ryan Wold ***@***.***> wrote:
@theo-armour <https://github.com/theo-armour> - here are the lines,
loaded into blender. had to iron out some array issues to connect the last
coordinate and the first again.
[image: t2]
<https://user-images.githubusercontent.com/67984/51793644-6b35f080-2178-11e9-85ea-0d3b8243506e.gif>
What's next?
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@theo-armour - polygons! |
Very nice - and quickly done I am currently working on the various attributes of a building - lat/lon etc - probably not relevant to you unless you want to to Sun and shadows. Will have my polygons in Three.js by tomorrow. Not trivial in Three.js BTW, I had a day-trip to Mount Diablo then ate at Momo's in Walnut Creek |
@theo - here are the polygons split out into individual panels. (the previous one was just one large, gnarly polygon) |
Enhancing already! Can you add a light? Or can you show who the author of the surface is or any of its other attributes? |
@theo-armour - anything is possible 😉 I'd prefer not to continue to expand the scope of this issue.
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Goal:
Create a basic example of scripting a Blender app.
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