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Failed to use opengl version 3.3+ #100
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i am also facing the same issue. Even though the OpenGL version on my computer is 4.6, I set the major version to 4 and the minor version to 6, and when I use the "GL Finish" command, it doesn't render |
What GPU are you using @lyfncf and @london0225 ? And what driver version? |
Thank you for answering. |
I also face the same problem. I cannot set version to more than 3.1. |
I have the same issue running a Intel UHD. |
Same issue with Intel(R) Iris(R) Xe Graphics. I can run OpenGL 4.6 (and other versions) if I call |
The glwpfcontrol showed nothing when I set the opengl version of GLWpfControlSettings as 3.3 or plus on my computer. In fact, the same program worked on another computer. I am sure the computer support opengl 4.6 and the learningopengl examples works on it when using opengl 4.6. It is strange that even though I set the opengl version as major version = 1 and minor version = 1, the advanced opengl api still worked. what's more, the program showed something that I expected when I used "GL.Finished()" after the rendering code. So what happened when I changed the major version and minior version of GLWpfControlSettings?
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