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I made a post on the bfrpg thread as well, but I think it might be easier to track on github.
Currently, it doesn't seem like the Maestro module is able to detect when an item is displayed in chat to play a sound effect. I don't know a ton about module/system development, but googling around revealed this same issue in another system. I use Maestro quite a bit so it'd be nice to see support added if it's not too big of a hurdle.
The text was updated successfully, but these errors were encountered:
Thanks for reporting this one, I will look into it. The BFRPG system is based off a boilerplate system - I do have a planned feature to improve the chat message output anyway.
I'll have to find some time to take a look at Maestro (I don't use it personally) and figure out what it needs.
Unfortunately it looks like Maestro development has ended. But, I'll still take a look at this as part of the other planned roll message enhancements. There may be other modules that will use item-id and similar attributes which I want to expose.
I made a post on the bfrpg thread as well, but I think it might be easier to track on github.
Currently, it doesn't seem like the Maestro module is able to detect when an item is displayed in chat to play a sound effect. I don't know a ton about module/system development, but googling around revealed this same issue in another system. I use Maestro quite a bit so it'd be nice to see support added if it's not too big of a hurdle.
The text was updated successfully, but these errors were encountered: