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Support for FVTT Effects? #68
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I'm not too familiar with Effects - are you referring to the built-in Active Effects, or a module? |
I was referring to the build-in FVTT Active Effects and by support I meant just UI access to be able to see and add/remove what's on the actors and support for showing/attaching AEs to items. |
Thanks, I’ll take a look at adding this in.
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Another possibility might be to just get the OSR Helper Module (
https://foundryvtt.com/packages/osr-helper) to add support for BFRPG since
it already supports OSE, DCC, and WWN?
…On Sun, Jun 2, 2024 at 1:42 AM Steve Simenic ***@***.***> wrote:
Thanks, I’ll take a look at adding this in.
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OSR Helper supports BFRPG. I came across an issue while updating OSR Helper to enable its active effects in BFRPG. In the module/helpers/effects.mjs file, there are two references to the old .data instead of .system, this causes a console error when creating an effect using OSR-helper. Changing the .data references to .system in that file resolved the errors. |
Are there plans to add support for FVTT Effects or is it already there and I'm just not seeing it?
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