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<!doctype html>
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<title>Cepheus Engine SRD - Ship Design and Construction</title>
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<h1>Chapter 8: Ship Design and Construction</h1>
<p class="lead">
Space ships are the backbone of any starfaring campaign. This chapter provides rules for the design and construction of such vessels for use in Cepheus Engine campaigns. Any class A starport has a shipyard which can build any kind of ship, including a starship with Jump drives; any class B starport can build small craft and ships which do not have Jump drives.
</p>
<h2>Standard Designs vs. New Designs</h2>
<p>
An interstellar economy provides an excellent opportunity for the use of standardized and modular designs. Components can be crafted on different worlds, taking advantage of available resources, and then put together to create a final product. Shipyards take advantage of modular components and standardized designs to reduce costs in production, which leads to a 10% discount on vessels constructed using common designs, such as those described in <a href="common-vessels.html">Chapter 9: Common Vessels</a>. The Referee may designate other ship designs as standard designs, as befits their universe. Fuel and weapon ammunition are not covered by the standard design discount.
</p>
<p>
New and unique ship designs cannot take advantage of standardized and modular design. These ships must be designed by a naval architect, who creates detailed design plans based on a set of specifications provided by their client. Such plans take a month to create, and costs approximately 1% of the final cost of the vessel.
</p>
<h2 id="ship-design-checklist">Ship Design Checklist</h2>
<ol>
<li>
<a href="#ship-hull">Choose a Ship Hull</a>
<ol type="a">
<li><a href="#ship-configuration">Determine hull configuration</a></li>
<li><a href="#ship-armor">Install armor (optional)</a></li>
</ol>
</li>
<li><a href="#ship-drives">Choose maneuver drive (optional, but highly recommended)</a></li>
<li><a href="#ship-drives">Choose jump drive (optional)</a></li>
<li><a href="#ship-drives">Choose power plant</a></li>
<li><a href="#fuel">Determine fuel requirements</a></li>
<li><a href="#bridge">Determine bridge</a></li>
<li>
<a href="#ship-computer">Choose ship's computer</a>
<ol type="a">
<li><a href="#ship-software">Choose computer software</a></li>
</ol>
</li>
<li><a href="#ship-electronics">Choose ship's electronics</a></li>
<li>
<a href="#ship-crew">Determine number of required crew</a>
<ol type="a">
<li>Choose <a href="#staterooms">staterooms</a> and <a href="#low-passage-berths">low berths</a></li>
</ol>
</li>
<li><a href="#additional-ship-components">Determine additional features (optional)</a></li>
<li>
<a href="#armaments">Determine turrets, bays or screens (optional)</a>
<ol type="a">
<li><a href="#armaments">Determine weapons (optional)</a></li>
</ol>
</li>
<li>Allocate remaining space to cargo</li>
<li>
Calculate final cost and construction time
<ol type="a">
<li>Apply standard design discount of 10% (optional)</li>
</ol>
</li>
</ol>
<h2 id="note-on-system-redundancy">A Note on System Redundancy</h2>
<p>
Ship systems take damage for a variety of reasons, becoming disabled or destroyed as damage accumulates. To counter the loss of vital ship systems, some ship designers install multiple versions of certain components. These redundant systems remain inactive until the original system is disabled, with the exception of ship weaponry. When all redundant systems have been disabled, any further damage begins to destroy them, beginning with the primary system.
</p>
<h2 id="displacement-tons">Displacement Tons</h2>
<p>
Hulls and other ship components are designated by their displacement volume. Displacement volume is measured in the volume of space that is displaced by one metric ton of hydrogen, referred to in this design sequence as displacement tons or simply tons.
</p>
<p>
A metric ton of hydrogen measures approximately 13.5 cubic meters, which is rounded to 14 cubic meters for ease of calculations. When drawing floor plans or maps of ships, each square measuring 1.5 meters by 1.5 meters, to a height of 3m up from the floor, represents half a ton.
</p>
<h2 id="ship-hull">Ship Hull</h2>
<p>
The ship's hull is the shell in which all other components are placed. A ship's construction time is based on its hull size, as outlined on the Ship Hull table.
</p>
<table class="table table-bordered table-striped table-hover table-responsive-md">
<caption>Table: Ship Hull by Displacement</caption>
<thead class="thead-light">
<tr>
<th>Hull</th>
<th>Hull Code</th>
<th>Price (MCr)</th>
<th>Construction Time (weeks)</th>
</tr>
</thead>
<tr>
<th>100 tons</th>
<td>1</td>
<td>2</td>
<td>36</td>
</tr>
<tr>
<th>200 tons</th>
<td>2</td>
<td>8</td>
<td>44</td>
</tr>
<tr>
<th>300 tons</th>
<td>3</td>
<td>12</td>
<td>52</td>
</tr>
<tr>
<th>400 tons</th>
<td>4</td>
<td>16</td>
<td>60</td>
</tr>
<tr>
<th>500 tons</th>
<td>5</td>
<td>32</td>
<td>68</td>
</tr>
<tr>
<th>600 tons</th>
<td>6</td>
<td>48</td>
<td>76</td>
</tr>
<tr>
<th>700 tons</th>
<td>7</td>
<td>64</td>
<td>84</td>
</tr>
<tr>
<th>800 tons</th>
<td>8</td>
<td>80</td>
<td>92</td>
</tr>
<tr>
<th>900 tons</th>
<td>9</td>
<td>90</td>
<td>100</td>
</tr>
<tr>
<th>1,000 tons</th>
<td>A</td>
<td>100</td>
<td>108</td>
</tr>
<tr>
<th>1,200 tons</th>
<td>C</td>
<td>120</td>
<td>124</td>
</tr>
<tr>
<th>1,400 tons</th>
<td>E</td>
<td>140</td>
<td>140</td>
</tr>
<tr>
<th>1,600 tons</th>
<td>G</td>
<td>160</td>
<td>156</td>
</tr>
<tr>
<th>1,800 tons</th>
<td>J</td>
<td>180</td>
<td>172</td>
</tr>
<tr>
<th>2,000 tons</th>
<td>L</td>
<td>200</td>
<td>188</td>
</tr>
<tr>
<th>3,000 tons</th>
<td>M</td>
<td>300</td>
<td>268</td>
</tr>
<tr>
<th>4,000 tons</th>
<td>N</td>
<td>400</td>
<td>348</td>
</tr>
<tr>
<th>5,000 tons</th>
<td>P</td>
<td>500</td>
<td>428</td>
</tr>
</table>
<h3 id="ship-configuration">Ship Configuration </h3>
<p>
A ship may have any of three configurations – standard (a wedge, cone, sphere or cylinder), streamlined (a wing, disc or other lifting body allowing it to enter the atmosphere easily) or distributed (made up of several sections, and incapable of entering an atmosphere or maintaining its shape under gravity).
</p>
<dl>
<dt>Standard</dt>
<dd>A standard-hull ship may still enter atmosphere but is very ungainly and ponderous, capable only of making a controlled glide to the surface. Getting it back into space requires an elaborate launch setup and considerable expense. A standard-hull ship may have scoops for gathering fuel from a gas giant but the process will be much more difficult and less efficient. Larger ships of this type will often carry a specialized sub-craft to perform the actual atmospheric skimming. </dd>
<dt>Streamlined</dt>
<dd>Streamlining a ship increases the cost of the hull by 10%. This streamlining includes fuel scoops which allow the skimming of unrefined fuel from gas giants or the gathering of water from open lakes or oceans. Streamlining may not be retrofitted; it must be included at the time of construction.</dd>
<dt>Distributed</dt>
<dd>A distributed ship reduces the cost of its hull by 10%. It is completely non-aerodynamic and if it enters an atmosphere or strong gravity it will fall to the surface of the planet. It cannot mount fuel scoops.</dd>
</dl>
<table class="table table-bordered table-striped table-hover table-responsive-md">
<caption>Table: Ship Configuration</caption>
<thead class="thead-light">
<tr>
<th>Configuration</th>
<th>Hull Cost Modifier</th>
<th>Notes</th>
</tr>
</thead>
<tr>
<th>Distributed</th>
<td>x0.9</td>
<td>Cannot mount fuel scoops. Atmospheric operations suffer -4 DM (failed checks inflict 2D6 damage).</td>
</tr>
<tr>
<th>Standard</th>
<td>x1</td>
<td>Atmospheric operations suffer a -2 DM.</td>
</tr>
<tr>
<th>Streamlined</th>
<td>x1.1</td>
<td>Includes fuel scoops.</td>
</tr>
</table>
<h3 id="ship-armor">Ship Armor</h3>
<p>
Armor is added in 5% increments of the ship's tonnage. An armored ship decreases radiation exposure from space phenomena by 400 rads. (This does not apply to meson attacks and nuclear missiles, which bypass the armor or breach the hull to deliver their radiation hits.)
</p>
<table class="table table-bordered table-striped table-hover table-responsive-md">
<caption>Table: Ship Armor by Type</caption>
<thead class="thead-light">
<tr>
<th>Armor Type</th>
<th>TL</th>
<th>Protection</th>
<th>Cost</th>
</tr>
</thead>
<tr>
<th>Titanium Steel</th>
<td>7</td>
<td>2 per 5%, minimum 1 ton</td>
<td>5% of base hull</td>
</tr>
<tr>
<th>Crystaliron</th>
<td>10</td>
<td>4 per 5%, minimum 1 ton</td>
<td>20% of base hull </td>
</tr>
<tr>
<th>Bonded Superdense</th>
<td>14</td>
<td>6 per 5%, minimum 1 ton</td>
<td>50% of base hull</td>
</tr>
</table>
<h3 id="ship-armor-options">Ship Armor Options</h3>
<p>
The following are options that can be added to a ship's armor.
</p>
<dl>
<dt>Reflec (TL 10)</dt>
<dd>Reflec coating on the hull increases the ship's armor against lasers by 3. Adding Reflec costs MCr0.1 per ton of hull and can only be added once.</dd>
<dt>Self-Sealing (TL 9)</dt>
<dd>A self-sealing hull automatically repairs minor breaches such as micrometeoroid impacts, and prevents hull hits from leading to explosive decompression. It costs MCr0.01 per ton of hull.</dd>
<dt>Stealth (TL 11)</dt>
<dd>A stealth coating absorbs radar and lidar beams, and also disguises heat emissions. This gives a –4 DM on any Comms rolls to detect or lock onto the ship. Adding Stealth costs MCr0.1 per ton of hull, and can only be added once.</dd>
</dl>
<h3 id="hull-and-structure">Hull and Structure</h3>
<p>
Initial damage is applied to the Hull; once the Hull is breached, further damage goes to the Structure. When all Structure Points have been lost, the ship has been smashed to pieces. A ship has one Hull Point per 50 tons of displacement (rounded down) and one Structure Point per 50 tons of displacement (rounded up).
</p>
<h2 id="ship-sections">Ship Sections</h2>
<p>
Most vessels are divided into two primary sections.
</p>
<h3>The Engineering Section</h3>
<p>
The Engineering section contains the drives and power plant necessary for proper operation and movement.
</p>
<h3>The Main Compartment</h3>
<p>
The ship's main compartment contains all non-drive features of the ship, including the bridge, ship's computer, the staterooms, the low passage berths, the cargo hold and other items.
</p>
<h2 id="ship-drives">Ship Drives</h2>
<p>
A non-starship must have a maneuver drive (M-Drive) and a power plant (P-Plant). A starship must have a Jump drive (J-Drive) and a power plant; a maneuver drive may also be installed, but is not required.
</p>
<table class="table table-bordered table-striped table-hover table-responsive-md">
<caption>Table: Drive Costs</caption>
<thead class="thead-light">
<tr>
<th></th>
<th colspan="2" class="text-center">J-Drive</th>
<th colspan="2" class="text-center">M-Drive</th>
<th colspan="2" class="text-center">P-Plant</th>
</tr>
<tr>
<th>Drive Code</th>
<th>Tons</th>
<th>MCr</th>
<th>Tons</th>
<th>MCr</th>
<th>Tons</th>
<th>MCr</th>
</tr>
</thead>
<tr>
<th>A</th>
<td>10</td>
<td>10</td>
<td>2</td>
<td>4</td>
<td>4</td>
<td>8</td>
</tr>
<tr>
<th>B</th>
<td>15</td>
<td>20</td>
<td>3</td>
<td>8</td>
<td>7</td>
<td>16</td>
</tr>
<tr>
<th>C</th>
<td>20</td>
<td>30</td>
<td>5</td>
<td>12</td>
<td>10</td>
<td>24</td>
</tr>
<tr>
<th>D</th>
<td>25</td>
<td>40</td>
<td>7</td>
<td>16</td>
<td>13</td>
<td>32</td>
</tr>
<tr>
<th>E</th>
<td>30</td>
<td>50</td>
<td>9</td>
<td>20</td>
<td>16</td>
<td>40</td>
</tr>
<tr>
<th>F</th>
<td>35</td>
<td>60</td>
<td>11</td>
<td>24</td>
<td>19</td>
<td>48</td>
</tr>
<tr>
<th>G</th>
<td>40</td>
<td>70</td>
<td>13</td>
<td>28</td>
<td>22</td>
<td>56</td>
</tr>
<tr>
<th>H</th>
<td>45</td>
<td>80</td>
<td>15</td>
<td>32</td>
<td>25</td>
<td>64</td>
</tr>
<tr>
<th>J</th>
<td>50</td>
<td>90</td>
<td>17</td>
<td>36</td>
<td>28</td>
<td>72</td>
</tr>
<tr>
<th>K</th>
<td>55</td>
<td>100</td>
<td>19</td>
<td>40</td>
<td>31</td>
<td>80</td>
</tr>
<tr>
<th>L</th>
<td>60</td>
<td>110</td>
<td>21</td>
<td>44</td>
<td>34</td>
<td>88</td>
</tr>
<tr>
<th>M</th>
<td>65</td>
<td>120</td>
<td>23</td>
<td>48</td>
<td>37</td>
<td>96</td>
</tr>
<tr>
<th>N</th>
<td>70</td>
<td>130</td>
<td>25</td>
<td>52</td>
<td>40</td>
<td>104</td>
</tr>
<tr>
<th>P</th>
<td>75</td>
<td>140</td>
<td>27</td>
<td>56</td>
<td>43</td>
<td>112</td>
</tr>
<tr>
<th>Q</th>
<td>80</td>
<td>150</td>
<td>29</td>
<td>60</td>
<td>46</td>
<td>120</td>
</tr>
<tr>
<th>R</th>
<td>85</td>
<td>160</td>
<td>31</td>
<td>64</td>
<td>49</td>
<td>128</td>
</tr>
<tr>
<th>S</th>
<td>90</td>
<td>170</td>
<td>33</td>
<td>68</td>
<td>52</td>
<td>136</td>
</tr>
<tr>
<th>T</th>
<td>95</td>
<td>180</td>
<td>35</td>
<td>72</td>
<td>55</td>
<td>144</td>
</tr>
<tr>
<th>U</th>
<td>100</td>
<td>190</td>
<td>37</td>
<td>76</td>
<td>58</td>
<td>152</td>
</tr>
<tr>
<th>V</th>
<td>105</td>
<td>200</td>
<td>39</td>
<td>80</td>
<td>61</td>
<td>160</td>
</tr>
<tr>
<th>W</th>
<td>110</td>
<td>210</td>
<td>41</td>
<td>84</td>
<td>64</td>
<td>168</td>
</tr>
<tr>
<th>X</th>
<td>115</td>
<td>220</td>
<td>43</td>
<td>88</td>
<td>67</td>
<td>176</td>
</tr>
<tr>
<th>Y</th>
<td>120</td>
<td>230</td>
<td>45</td>
<td>92</td>
<td>70</td>
<td>182</td>
</tr>
<tr>
<th>Z</th>
<td>125</td>
<td>240</td>
<td>47</td>
<td>96</td>
<td>73</td>
<td>192</td>
</tr>
</table>
<table class="table table-bordered table-striped table-hover table-responsive-md">
<caption>Table: Drive Performance by Hull Volume, Smaller Hulls</caption>
<thead class="thead-light">
<tr>
<th></th>
<th>100</th>
<th>200</th>
<th>300</th>
<th>400</th>
<th>500</th>
<th>600</th>
<th>700</th>
<th>800</th>
<th>900</th>
<th>1000</th>
</tr>
</thead>
<tr>
<th>A</th>
<td>2</td>
<td>1</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
</tr>
<tr>
<th>B</th>
<td>4</td>
<td>2</td>
<td>1</td>
<td>1</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
</tr>
<tr>
<th>C</th>
<td>6</td>
<td>3</td>
<td>2</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
</tr>
<tr>
<th>D</th>
<td>–</td>
<td>4</td>
<td>2</td>
<td>2</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>–</td>
<td>–</td>
</tr>
<tr>
<th>E</th>
<td>–</td>
<td>5</td>
<td>3</td>
<td>2</td>
<td>2</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>1</td>
</tr>
<tr>
<th>F</th>
<td>–</td>
<td>6</td>
<td>4</td>
<td>3</td>
<td>2</td>
<td>2</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>1</td>
</tr>
<tr>
<th>G</th>
<td>–</td>
<td>–</td>
<td>4</td>
<td>3</td>
<td>2</td>
<td>2</td>
<td>2</td>
<td>2</td>
<td>1</td>
<td>1</td>
</tr>
<tr>
<th>H</th>
<td>–</td>
<td>–</td>
<td>5</td>
<td>4</td>
<td>3</td>
<td>2</td>
<td>2</td>
<td>2</td>
<td>2</td>
<td>2</td>
</tr>
<tr>
<th>J</th>
<td>–</td>
<td>–</td>
<td>6</td>
<td>4</td>
<td>3</td>
<td>3</td>
<td>2</td>
<td>2</td>
<td>2</td>
<td>2</td>
</tr>
<tr>
<th>K</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>5</td>
<td>4</td>
<td>3</td>
<td>3</td>
<td>3</td>
<td>2</td>
<td>2</td>
</tr>
<tr>
<th>L</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>5</td>
<td>4</td>
<td>3</td>
<td>3</td>
<td>3</td>
<td>3</td>
<td>3</td>
</tr>
<tr>
<th>M</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>6</td>
<td>4</td>
<td>4</td>
<td>3</td>
<td>3</td>
<td>3</td>
<td>3</td>
</tr>
<tr>
<th>N</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>6</td>
<td>5</td>
<td>4</td>
<td>4</td>
<td>4</td>
<td>3</td>
<td>3</td>
</tr>
<tr>
<th>P</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>5</td>
<td>4</td>
<td>4</td>
<td>4</td>
<td>4</td>
<td>4</td>
</tr>
<tr>
<th>Q</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>6</td>
<td>5</td>
<td>4</td>
<td>4</td>
<td>4</td>
<td>4</td>
</tr>
<tr>
<th>R</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>6</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>4</td>
<td>4</td>
</tr>
<tr>
<th>S</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>6</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
</tr>
<tr>
<th>T</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>6</td>
<td>5</td>
<td>5</td>
<td>5</td>
<td>5</td>
</tr>
<tr>
<th>U</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>6</td>
<td>6</td>
<td>5</td>
<td>5</td>
<td>5</td>
</tr>
<tr>
<th>V</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>6</td>
<td>6</td>
<td>6</td>
<td>5</td>
<td>5</td>
</tr>
<tr>
<th>W</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>6</td>
<td>6</td>
<td>6</td>
<td>5</td>
</tr>
<tr>
<th>X</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>6</td>
<td>6</td>
<td>6</td>
<td>6</td>
</tr>
<tr>
<th>Y</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>6</td>
<td>6</td>
<td>6</td>
<td>6</td>
</tr>
<tr>
<th>Z</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>6</td>
<td>6</td>
<td>6</td>
<td>6</td>
</tr>
</table>
<table class="table table-bordered table-striped table-hover table-responsive-md">
<caption>Table: Drive Performance by Hull Volume, Larger Hulls</caption>
<thead class="thead-light">
<tr>
<th></th>
<th>1200</th>
<th>1400</th>
<th>1600</th>
<th>1800</th>
<th>2000</th>
<th>3000</th>
<th>4000</th>
<th>5000</th>
</tr>
</thead>
<tr>
<th>A</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
</tr>
<tr>
<th>B</th>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
<td>–</td>
</tr>