From d6abd02af7bfc64cfa0551971d8904aa4efb7044 Mon Sep 17 00:00:00 2001 From: Alex Date: Fri, 21 Apr 2023 15:11:08 -0400 Subject: [PATCH] Bump to 0.3.0 --- CHANGELOG.md | 2 +- README.md | 2 ++ addons/sourcemod/scripting/misere.sp | 2 +- 3 files changed, 4 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 3ae4f3b..97647c9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,6 @@ # Changelog -## Unreleased +## 0.3.0 (2023-04-21) - Add zone shrinking to improve game balance - Zones will now shrink constantly instead of staying at their max radius until round end diff --git a/README.md b/README.md index 568511b..116fae0 100644 --- a/README.md +++ b/README.md @@ -4,6 +4,8 @@ Custom TF2 gamemode based on PASS Time, where the team who moves the JACK furthe ## Overview +*The following info is outdated.* + - Each team has a team-colored sphere called the "zone", whose radius represents the furthest distance from the center of the map that any team member has stood while carrying the JACK. There is no way to decrease the zone's size. The team with the smallest zone at the end of the round wins. - The goal is to force the enemy team to inadvertently expand their zone. This is done mainly by throwing the JACK at enemies while they are standing outside of the zone, or using knockback (e.g. airblast) to push out an enemy who is currently holding the JACK. - Standard PASS Time goals can still be scored, but they only serve to expedite the end of the round; the winner is still the team with the smallest zone. Normal overtime rules also still apply (overtime only occurs if both teams have equal goals). diff --git a/addons/sourcemod/scripting/misere.sp b/addons/sourcemod/scripting/misere.sp index bd895f4..4a77aa4 100644 --- a/addons/sourcemod/scripting/misere.sp +++ b/addons/sourcemod/scripting/misere.sp @@ -14,7 +14,7 @@ #pragma semicolon 1 #pragma newdecls required -#define PLUGIN_VERSION "0.2.0" +#define PLUGIN_VERSION "0.3.0" #define ROUND_TIME 600 #define SETUP_TIME 10