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Releases: otigon/automated-jb2a-animations

Dual Attach hotfix

18 Feb 15:16
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Hotfix for the Dual Attach preset throwing errors while building file paths

Removed recent changes to the Svelte/TRL Menus

09 Feb 22:59
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Reverted changes to the Svelte/TRL menus from 4.2.17 due to some parts of the Global menu not functioning correctly.

Attempting reversion

09 Feb 22:56
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Testing reversion

I admit defeat

09 Feb 19:50
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note sure anymore

09 Feb 19:45
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Rollback

09 Feb 19:37
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Rolling back a few previous changes that caused breakage in parts of the A-A menus.

More adjustments

09 Feb 04:44
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  1. Updated TRL dependencies and code thanks to @typhonrt
  2. PF2e: Added the AOE check back in for Save Spells to exit out of the workflow
  3. Adjusted the internal file path and database path compiler to default to the closest matched animation. Useful if a Global menu was imported that has animations from a newer version of JB2A than the user has installed, or if only the Free JB2A module is installed and their Global menu is based on Patreon JB2A choices.

PF2e changes, JB2A Update, backend switches

07 Feb 02:30
3141cc1
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Updated the internal A-A Database to include the latest JB2A 0.5.4 release. This coincides with some back-end database changes for A-A to eliminate maintaining separate database files.

PF2e

  1. Adjusted how "Save" type spells are handled in A-A to hopefully catch a few last edge cases
  2. Added a new setting: Disable Granted Aura Effect Animations. If enabled, Animations will not play when Ruleset (AE) is added to a token that is granted from an Aura belong to another actor.

Fixes and Additions

04 Feb 18:42
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Fixes:

  1. Added Color Tint to the Active Effect - On Token menu which was accidentally left off from a previous release
  2. Fixed Errors with Secondary and Target animation sections when using Side Impact option
  3. Added .tieToDocument() method for Source Animation effects when set to persistent
  4. Fixed Secondary animation sections not playing for Active Effects

Changes

  1. Removed AOE checks from PF2e Spell workflow

Added a new Hook:
AutomatedAnimations-WorkflowStart which passes two sets of data:

  1. data: All compiled data performed by the System Data compiler. This includes token, item, targets, chat message or template
  2. animationData: all data for the currently matched Animation for the Item

Altering the data object passed by this hook is possible, and you can pass two new keys as desired:

  1. stopWorkflow: Boolean: If True, it will stop the A-A workflow and exit out
  2. recheckAnimation: Boolean: If True, it will re-run the Animation check before continuing

recheckAnimation can be used to switch the Item in the current workflow for another, or changing any other currently existing data.

PF2e fix

02 Feb 00:50
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preDeleteItem now caches the Item and Token, which is now used in the deleteItem Hook. This should prevent some race conditions when using macros with Rules Elements (Active Effects) in A-A.