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myrandom.c
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myrandom.c
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/* Copyright (C) 1995 DJ Delorie, see COPYING.DJ for details */
/* This is file MYRANDOM.C */
/* This file may have been modified by DJ Delorie (Jan 1995). If so,
** these modifications are Coyright (C) 1993 DJ Delorie, 24 Kirsten Ave,
** Rochester NH, 03867-2954, USA.
*/
/*
* Copyright (c) 1983 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted
* provided that: (1) source distributions retain this entire copyright
* notice and comment, and (2) distributions including binaries display
* the following acknowledgement: ``This product includes software
* developed by the University of California, Berkeley and its contributors''
* in the documentation or other materials provided with the distribution
* and in all advertising materials mentioning features or use of this
* software. Neither the name of the University nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#include "myrandom.h"
/*
* myrandom.c:
* An improved random number generation package. In addition to the standard
* rand()/srand() like interface, this package also has a special state info
* interface. The initstate() routine is called with a seed, an array of
* bytes, and a count of how many bytes are being passed in; this array is then
* initialized to contain information for random number generation with that
* much state information. Good sizes for the amount of state information are
* 32, 64, 128, and 256 bytes. The state can be switched by calling the
* setstate() routine with the same array as was initiallized with initstate().
* By default, the package runs with 128 bytes of state information and
* generates far better random numbers than a linear congruential generator.
* If the amount of state information is less than 32 bytes, a simple linear
* congruential R.N.G. is used.
* Internally, the state information is treated as an array of longs; the
* zeroeth element of the array is the type of R.N.G. being used (small
* integer); the remainder of the array is the state information for the
* R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
* state information, which will allow a degree seven polynomial. (Note: the
* zeroeth word of state information also has some other information stored
* in it -- see setstate() for details).
* The random number generation technique is a linear feedback shift register
* approach, employing trinomials (since there are fewer terms to sum up that
* way). In this approach, the least significant bit of all the numbers in
* the state table will act as a linear feedback shift register, and will have
* period 2^deg - 1 (where deg is the degree of the polynomial being used,
* assuming that the polynomial is irreducible and primitive). The higher
* order bits will have longer periods, since their values are also influenced
* by pseudo-random carries out of the lower bits. The total period of the
* generator is approximately deg*(2**deg - 1); thus doubling the amount of
* state information has a vast influence on the period of the generator.
* Note: the deg*(2**deg - 1) is an approximation only good for large deg,
* when the period of the shift register is the dominant factor. With deg
* equal to seven, the period is actually much longer than the 7*(2**7 - 1)
* predicted by this formula.
*/
/*
* For each of the currently supported random number generators, we have a
* break value on the amount of state information (you need at least this
* many bytes of state info to support this random number generator), a degree
* for the polynomial (actually a trinomial) that the R.N.G. is based on, and
* the separation between the two lower order coefficients of the trinomial.
*/
#define TYPE_0 0 /* linear congruential */
#define BREAK_0 8
#define DEG_0 0
#define SEP_0 0
#define TYPE_1 1 /* x**7 + x**3 + 1 */
#define BREAK_1 32
#define DEG_1 7
#define SEP_1 3
#define TYPE_2 2 /* x**15 + x + 1 */
#define BREAK_2 64
#define DEG_2 15
#define SEP_2 1
#define TYPE_3 3 /* x**31 + x**3 + 1 */
#define BREAK_3 128
#define DEG_3 31
#define SEP_3 3
#define TYPE_4 4 /* x**63 + x + 1 */
#define BREAK_4 256
#define DEG_4 63
#define SEP_4 1
/*
* Array versions of the above information to make code run faster -- relies
* on fact that TYPE_i == i.
*/
#define MAX_TYPES 5 /* max number of types above */
static int my_degrees[MAX_TYPES]= { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
static int my_seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
/*
* Initially, everything is set up as if from :
* initstate( 1, &randtbl, 128 );
* Note that this initialization takes advantage of the fact that srandom()
* advances the front and rear pointers 10*rand_deg times, and hence the
* rear pointer which starts at 0 will also end up at zero; thus the zeroeth
* element of the state information, which contains info about the current
* position of the rear pointer is just
* MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3.
*/
static unsigned long my_randtbl[DEG_3 + 1] = { TYPE_3,
0x9a319039U, 0x32d9c024U, 0x9b663182U, 0x5da1f342U,
0xde3b81e0U, 0xdf0a6fb5U, 0xf103bc02U, 0x48f340fbU,
0x7449e56bU, 0xbeb1dbb0U, 0xab5c5918U, 0x946554fdU,
0x8c2e680fU, 0xeb3d799fU, 0xb11ee0b7U, 0x2d436b86U,
0xda672e2aU, 0x1588ca88U, 0xe369735dU, 0x904f35f7U,
0xd7158fd6U, 0x6fa6f051U, 0x616e6b96U, 0xac94efdcU,
0x36413f93U, 0xc622c298U, 0xf5a42ab8U, 0x8a88d77bU,
0xf5ad9d0eU, 0x8999220bU, 0x27fb47b9U };
/*
* fptr and rptr are two pointers into the state info, a front and a rear
* pointer. These two pointers are always rand_sep places aparts, as they cycle
* cyclically through the state information. (Yes, this does mean we could get
* away with just one pointer, but the code for random() is more efficient this
* way). The pointers are left positioned as they would be from the call
* initstate( 1, randtbl, 128 )
* (The position of the rear pointer, rptr, is really 0 (as explained above
* in the initialization of randtbl) because the state table pointer is set
* to point to randtbl[1] (as explained below).
*/
static long *my_fptr = (long *) &my_randtbl[ SEP_3 + 1 ];
static long *my_rptr = (long *) &my_randtbl[ 1 ];
/*
* The following things are the pointer to the state information table,
* the type of the current generator, the degree of the current polynomial
* being used, and the separation between the two pointers.
* Note that for efficiency of random(), we remember the first location of
* the state information, not the zeroeth. Hence it is valid to access
* state[-1], which is used to store the type of the R.N.G.
* Also, we remember the last location, since this is more efficient than
* indexing every time to find the address of the last element to see if
* the front and rear pointers have wrapped.
*/
static long *my_state = (long *) &my_randtbl[ 1 ];
static int my_rand_type = TYPE_3;
static int my_rand_deg = DEG_3;
static int my_rand_sep = SEP_3;
static long *my_end_ptr = (long *) &my_randtbl[ DEG_3 + 1 ];
/*
* srandom:
* Initialize the random number generator based on the given seed. If the
* type is the trivial no-state-information type, just remember the seed.
* Otherwise, initializes state[] based on the given "seed" via a linear
* congruential generator. Then, the pointers are set to known locations
* that are exactly rand_sep places apart. Lastly, it cycles the state
* information a given number of times to get rid of any initial dependencies
* introduced by the L.C.R.N.G.
* Note that the initialization of randtbl[] for default usage relies on
* values produced by this routine.
*/
int
my_srandom(int x)
{
int i, j;
if (my_rand_type == TYPE_0)
{
my_state[ 0 ] = x;
}
else
{
j = 1;
my_state[ 0 ] = x;
for (i = 1; i < my_rand_deg; i++)
{
my_state[i] = ((unsigned int)1103515245)*((unsigned int)my_state[i - 1]) + ((unsigned int )12345);
}
my_fptr = &my_state[my_rand_sep];
my_rptr = &my_state[0];
for( i = 0; i < 10*my_rand_deg; i++ )
my_random();
}
return 0;
}
/*
* initstate:
* Initialize the state information in the given array of n bytes for
* future random number generation. Based on the number of bytes we
* are given, and the break values for the different R.N.G.'s, we choose
* the best (largest) one we can and set things up for it. srandom() is
* then called to initialize the state information.
* Note that on return from srandom(), we set state[-1] to be the type
* multiplexed with the current value of the rear pointer; this is so
* successive calls to initstate() won't lose this information and will
* be able to restart with setstate().
* Note: the first thing we do is save the current state, if any, just like
* setstate() so that it doesn't matter when initstate is called.
* Returns a pointer to the old state.
*/
char *
my_initstate (unsigned seed, char *arg_state, int n)
{
char *ostate = (char *)(&my_state[ -1 ]);
if (my_rand_type == TYPE_0)
my_state[-1] = my_rand_type;
else
my_state[-1] = MAX_TYPES * (my_rptr - my_state) + my_rand_type;
if (n < BREAK_1)
{
if (n < BREAK_0)
return 0;
my_rand_type = TYPE_0;
my_rand_deg = DEG_0;
my_rand_sep = SEP_0;
}
else
{
if (n < BREAK_2)
{
my_rand_type = TYPE_1;
my_rand_deg = DEG_1;
my_rand_sep = SEP_1;
}
else
{
if (n < BREAK_3)
{
my_rand_type = TYPE_2;
my_rand_deg = DEG_2;
my_rand_sep = SEP_2;
}
else
{
if (n < BREAK_4)
{
my_rand_type = TYPE_3;
my_rand_deg = DEG_3;
my_rand_sep = SEP_3;
}
else
{
my_rand_type = TYPE_4;
my_rand_deg = DEG_4;
my_rand_sep = SEP_4;
}
}
}
}
my_state = &(((long *)arg_state)[1]); /* first location */
my_end_ptr = &my_state[my_rand_deg]; /* must set end_ptr before srandom */
my_srandom(seed);
if (my_rand_type == TYPE_0)
my_state[-1] = my_rand_type;
else
my_state[-1] = MAX_TYPES * (my_rptr - my_state) + my_rand_type;
return ostate;
}
/*
* setstate:
* Restore the state from the given state array.
* Note: it is important that we also remember the locations of the pointers
* in the current state information, and restore the locations of the pointers
* from the old state information. This is done by multiplexing the pointer
* location into the zeroeth word of the state information.
* Note that due to the order in which things are done, it is OK to call
* setstate() with the same state as the current state.
* Returns a pointer to the old state information.
*/
char *
my_setstate(char *arg_state)
{
long *new_state = (long *)arg_state;
int type = new_state[0]%MAX_TYPES;
int rear = new_state[0]/MAX_TYPES;
char *ostate = (char *)( &my_state[ -1 ] );
if (my_rand_type == TYPE_0)
my_state[-1] = my_rand_type;
else
my_state[-1] = MAX_TYPES * (my_rptr - my_state) + my_rand_type;
switch (type)
{
case TYPE_0:
case TYPE_1:
case TYPE_2:
case TYPE_3:
case TYPE_4:
my_rand_type = type;
my_rand_deg = my_degrees[ type ];
my_rand_sep = my_seps[ type ];
break;
}
my_state = &new_state[ 1 ];
if (my_rand_type != TYPE_0)
{
my_rptr = &my_state[rear];
my_fptr = &my_state[(rear + my_rand_sep)%my_rand_deg];
}
my_end_ptr = &my_state[my_rand_deg]; /* set end_ptr too */
return ostate;
}
/*
* random:
* If we are using the trivial TYPE_0 R.N.G., just do the old linear
* congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
* same in all ther other cases due to all the global variables that have been
* set up. The basic operation is to add the number at the rear pointer into
* the one at the front pointer. Then both pointers are advanced to the next
* location cyclically in the table. The value returned is the sum generated,
* reduced to 31 bits by throwing away the "least random" low bit.
* Note: the code takes advantage of the fact that both the front and
* rear pointers can't wrap on the same call by not testing the rear
* pointer if the front one has wrapped.
* Returns a 31-bit random number.
*/
long
my_random(void)
{
long i;
if (my_rand_type == TYPE_0)
{
i = my_state[0] = ( my_state[0]*1103515245 + 12345 )&0x7fffffff;
}
else
{
*my_fptr = ((unsigned int)*my_fptr) + ((unsigned int)*my_rptr);
i = (*my_fptr >> 1)&0x7fffffff; /* chucking least random bit */
if (++my_fptr >= my_end_ptr )
{
my_fptr = my_state;
++my_rptr;
}
else
{
if (++my_rptr >= my_end_ptr)
my_rptr = my_state;
}
}
return i;
}