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game.go
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game.go
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/*
Copyright (C) 2023 patapancakes <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package main
import "sync"
type Game struct {
groups *GroupList
}
type GameList struct {
data map[ProductCode]*Game
mtx sync.RWMutex
}
func NewGameList() *GameList {
return &GameList{data: make(map[ProductCode]*Game)}
}
func (gl *GameList) get(key ProductCode) *Game {
gl.mtx.RLock()
defer gl.mtx.RUnlock()
return gl.data[key]
}
/*func (gl *GameList) getAll() map[ProductCode]*Game {
gl.mtx.RLock()
defer gl.mtx.RUnlock()
return gl.data
}*/
func (gl *GameList) set(key ProductCode, value *Game) {
gl.mtx.Lock()
gl.data[key] = value
gl.mtx.Unlock()
}
/*func (gl *GameList) del(key ProductCode) {
gl.mtx.Lock()
delete(gl.data, key)
gl.mtx.Unlock()
}
func (gl *GameList) len() int {
gl.mtx.RLock()
defer gl.mtx.RUnlock()
return len(gl.data)
}*/