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AirCombat

This is a port of this Godot Tutorial to Rust. I started a write-up of the entire process on my blog, unfortuantely godot-rust created a large number of breaking changes while I was writing part 2, so that has been scrapped in favor of a new writeup that....doesn't exist yet.

Requirements

  • Godot 3.2 download
  • Rust download - tested with Rust 1.41.0
  • Bindgen directions - As a Mac and Homebrew user I was able to just say brew install llvm. I have not tried this on Windows/Linux and would love to hear people's results.

Building

To build and run the Godot app first build the Rust library by running cargo build from the src/air_combat directory. Then open the project in Godot and hit play. Please submit any issues you have!