Skip to content

petkrein/Easy-Game-Center-Swift

 
 

Repository files navigation

Easy Game Center

**Easy Game Center** helps to manage Game Center in iOS. Report and track high scores, achievements. Easy Game Center falicite management of Game Center. **(version 1.5)**

New Version 1.5 new doc on GitHub is coming

Project Features

Easy Game Center is a great way to use Game Center in your iOS app.

  • Swift
  • Submit, Save, Retrieve any Game Center leaderboards, achievements in only one line of code.
  • Save in cache GKachievements & GKachievementsDescription automatically refreshed
  • (New delegate function) When player is connected or not etc...
  • Most of the functions CallBack (Handler, completion)
  • Useful methods and properties by use Singleton (EasyGameCenter.exampleFunction)
  • Just drag and drop the files into your project (EasyGameCenter.swift)
  • Frequent updates to the project based on user issues and requests
  • Easily contribute to the project :)
  • Example project
  • More is coming ... (Challenges etc..)

Requirements

  • Requires a minimum of iOS or 8.0+

Contributions & Share

Any contribution is more than welcome! You can contribute through pull requests and issues on GitHub. :D

Send me your application's link, if you use Easy Game center, I will add on the cover pagee @RedWolfStudioFR :)

Documentation

All methods, properties, types, and delegate methods available on the GameCenterManager class are documented below. If you're using GameKit

Setup

Setting up Easy Game Center it's really easy. Read the instructions after.

1. Add the GameKit, SystemConfiguration frameworks to your Xcode project

2. Add the following classes (GameCenter.swift) to your Xcode project (make sure to select Copy Items in the dialog)

3. You can initialize Easy Game Center by using the following method call (This is an example, see doc)

// Add Protocol for delegate fonction "EasyGameCenterDelegate"
class MainViewController: UIViewController,EasyGameCenterDelegate {
    override func viewDidLoad() {
        super.viewDidLoad()
        
        // Init Easy Game Center
        EasyGameCenter.sharedInstance(self)
    }

    override func viewDidAppear(animated: Bool) {
        super.viewDidAppear(animated)
        
        //Set New view controller delegate, that's when you change UIViewController
        EasyGameCenter.delegate = self
    }
    /**
        Player conected to Game Center, Delegate Func of Easy Game Center
    */
    func easyGameCenterAuthentified() {
        println("\nPlayer Authentified\n")
    }
    /**
        Player not connected to Game Center, Delegate Func of Easy Game Center
    */
    func easyGameCenterNotAuthentified() {
        println("\nPlayer not authentified\n")
    }
    /**
        When GkAchievement & GKAchievementDescription in cache, Delegate Func of Easy Game Center
    */
    func easyGameCenterInCache() {
        println("\nGkAchievement & GKAchievementDescription in cache\n")
    }
}

Initialize

###Protocol Easy Game Center

  • Description : You should add EasyGameCenterDelegate protocol if you want use delegate functions (easyGameCenterAuthentified,easyGameCenterNotAuthentified,easyGameCenterInCache)
  • Option : It is optional (if you do not use the functions, do not add)
class ExampleViewController: UIViewController,EasyGameCenterDelegate { }

###Initialize Easy Game Center

  • Description : You should setup Easy Game Center when your app is launched. I advise you to viewDidLoad() method
    override func viewDidLoad() {
        super.viewDidLoad()

        // Init Easy Game Center
        EasyGameCenter.sharedInstance(self)
    }

###Set new delegate when you change UIViewController

  • Description : If you have several UIViewController just add this in your UIViewController for set new Delegate
  • Option : It is optional
    override func viewDidAppear(animated: Bool) {
        super.viewDidAppear(animated)

        //Set New view controller delegate, that's when you change UIViewController
        EasyGameCenter.delegate = self
    }

##Delegate function for listen ###Listener Player is authentified

  • Description : This function is call when player is authentified to Game Center
  • Option : It is optional
    func easyGameCenterAuthentified() {
        println("\nPlayer Authentified\n")
    }

###Listener Player is not authentified

  • Description : This function is call when player is not authentified to Game Center
  • Option : It is optional
    func easyGameCenterNotAuthentified() {
        println("\nPlayer not authentified\n")
    }

###Listener when Achievement is in cache

  • Description : This function is call when GKachievements GKachievementsDescription is in cache
  • Option : It is optional
    func easyGameCenterInCache() {
        println("\nGkAchievement & GKAchievementDescription in cache\n")
    }

#Show Methods ##Show Achievements

  • Show Game Center Achievements with completion
  • Option : Without completion EasyGameCenter.showGameCenterAchievements(completion: nil)
        EasyGameCenter.showGameCenterAchievements { 
                (isShow) -> Void in
                if isShow {
                        println("Game Center Achievements is shown")
                }
        }

##Show Leaderboard

  • Show Game Center Leaderboard with completion
  • Option : Without completion EasyGameCenter.showGameCenterLeaderboard(leaderboardIdentifier: "IdentifierLeaderboard", completion: nil)
        EasyGameCenter.showGameCenterLeaderboard(leaderboardIdentifier: "IdentifierLeaderboard") { 
                () -> Void in
                println("Game Center Leaderboards is shown")
        }

##Show Challenges

  • Show Game Center Challenges with completion
  • Option : Without completion EasyGameCenter.showGameCenterChallenges(completion: nil)
        EasyGameCenter.showGameCenterChallenges {
            () -> Void in
            
            println("Game Center Challenges Is shown")
        }

##Show authentification page Game Center

  • Show Game Center authentification page with completion
  • Option : Without completion EasyGameCenter.showGameCenterAuthentication(completion: nil)
        EasyGameCenter.showGameCenterAuthentication { 
                (result) -> Void in
                if result {
                        println("Game Center Authentication is open")
                }
        }

##Show custom banner

  • Show custom banner Game Center with completion
  • Option : Without completion EasyGameCenter.showCustomBanner(title: "Title", description: "My Description...", completion: nil)
       EasyGameCenter.showCustomBanner(title: "Title", description: "My Description...") { 
                () -> Void in
                println("Custom Banner is finish to Show")
        }

##Show custom dialog

  • Show custom dialog Game Center Authentication with completion
        EasyGameCenter.openDialogGameCenterAuthentication(
        titre: "Title", 
        message: "Please login you Game Center", 
        buttonOK: "Ok", 
        buttonOpenGameCenterLogin: "Open Game Center") 
        {
            (openGameCenterAuthentification) -> Void in
            if openGameCenterAuthentification {
                println("Player open Game Center authentification")
            } else {
                println("Player cancel Open Game Center authentification")
            }
        }
  • Option : Without completion
EasyGameCenter.openDialogGameCenterAuthentication(
        titre: Title", 
        message: "Please login you Game Center", 
        buttonOK: "Cancel", 
        buttonOpenGameCenterLogin: "Open Game Center", 
        completion: nil)

#Achievements Methods ##Progress Achievements

  • Add progress to an Achievement with show banner
  • Option : Without show banner EasyGameCenter.reportAchievements(progress: 42.00, achievementIdentifier: "Identifier", showBannnerIfCompleted: false)
EasyGameCenter.reportAchievement(progress: 42.00, achievementIdentifier: "Identifier", showBannnerIfCompleted: true)

##If Achievement completed

  • Is completed Achievement
let achievementCompleted = EasyGameCenter.isAchievementCompleted(achievementIdentifier: "Identifier")
if achievementOneCompleted {
        println("Yes")
} else {
        println("No")
}

##All Achievements completed & Banner not show

  • Get All Achievements completed and banner not show
        if let achievements : [String:GKAchievement] = EasyGameCenter.getAchievementCompleteAndBannerNotShowing() {
            for achievement in achievements  {
                var oneAchievement : GKAchievement = achievement.1
                if oneAchievement.completed && oneAchievement.showsCompletionBanner == false {
                
                    println("\n/***** Achievement Description *****/\n")
                    println("\(oneAchievement.identifier)")
                    println("\n/**********/\n")
                    
                }
            }
        }

##Show all Achievements completed & Banner not show

  • Show All Achievements completed and banner not show with completion
  • Option : Without completion EasyGameCenter.showAllBannerAchievementCompleteForBannerNotShowing(nil)
        EasyGameCenter.showAllBannerAchievementCompleteForBannerNotShowing { 
        (achievementShow) -> Void in
            if let achievementIsOK = achievementShow {
                println("\(achievementIsOK.identifier)")
            }
        }

##Achievements GKAchievementDescription

  • Get all achievements descriptions (GKAchievementDescription) with completion
        EasyGameCenter.getGKAllAchievementDescription {
            (arrayGKAD) -> Void in
            
            if let arrayAchievementDescription = arrayGKAD {
                for achievement in arrayAchievementDescription  {
                    println("ID : \(achievement.identifier)")
                    println("Title : \(achievement.title)")
                    println("Achieved Description : \(achievement.achievedDescription)")
                }
            }
        }

##Achievements GKAchievement

  • Get One Achievement (GKAchievement)
        if let achievement = EasyGameCenter.achievementForIndentifier(identifierAchievement: "achievementIdentifier") {
            /* object GKAchievement */
        }

##Tuple Achievements GKAchievement GKAchievementDescription

  • Get Tuple ( GKAchievement , GKAchievementDescription) for identifier Achievement
        EasyGameCenter.getTupleGKAchievementAndDescription(achievementIdentifier: "Achievement_One") {            
        (tupleGKAchievementAndDescription) -> Void in
            
            if let tupleInfoAchievement = tupleGKAchievementAndDescription {
                // Extract tuple
                let gkAchievementDescription = tupleInfoAchievement.gkAchievementDescription
                let gkAchievement = tupleInfoAchievement.gkAchievement
                
                // The title of the achievement.
                println("Title : \(gkAchievementDescription.title)")
                // The description for an unachieved achievement.
                println("Achieved Description : \(gkAchievementDescription.achievedDescription)")
            }
        }

##Achievement progress

  • Get Progress to an achievement
let progressAchievement = EasyGameCenter.getProgressForAchievement(achievementIdentifier: "AchievementIdentifier")

##Reset all Achievements

  • Reset all Achievement
  • Option : Without completion EasyGameCenter.resetAllAchievements(nil)
        EasyGameCenter.resetAllAchievements { 
                (achievementReset) -> Void in
                /* achievementReset = GKAchievement */
        }

#Leaderboards ##Report

  • Report Score Leaderboard
EasyGameCenter.reportScoreLeaderboard(leaderboardIdentifier: "LeaderboardIdentifier", score: 100)

##Get GKLeaderboard

  • Get GKLeaderboard with completion
        EasyGameCenter.getGKLeaderboard { 
            (resultArrayGKLeaderboard) -> Void in
            if let resultArrayGKLeaderboardIsOK = resultArrayGKLeaderboard as [GKLeaderboard]? {
                for oneGKLeaderboard in resultArrayGKLeaderboardIsOK  {
                
                    println("ID : \(oneGKLeaderboard.identifier)")
                    println("Title :\(oneGKLeaderboard.title)")
                    println("Loading ? : \(oneGKLeaderboard.loading)")
                }
            }
        }

##Get GKScore

  • Get GKScore Leaderboard with completion
        EasyGameCenter.getGKScoreLeaderboard(leaderboardIdentifier: "International_Classement") {
            (resultGKScore) -> Void in
            if let resultGKScoreIsOK = resultGKScore as GKScore? {

                println("Leaderboard Identifier : \(resultGKScoreIsOK.leaderboardIdentifier)")
                println("Date : \(resultGKScoreIsOK.date)")
                println("Rank :\(resultGKScoreIsOK.rank)")
                println("Hight Score : \(resultGKScoreIsOK.value)")
            }
        }

##Get Hight Score (Tuple)

  • Get Hight Score Leaderboard with completion, (Tuple of name,score,rank)
        EasyGameCenter.getHighScore(leaderboardIdentifier: "International_Classement") {
            (tupleHighScore) -> Void in
            //(playerName:String, score:Int,rank:Int)
            
            if  tupleHighScore != nil {
                println("Leaderboard Identifier : \(tupleHighScore!.playerName)")
                println("Date : \(tupleHighScore!.score)")
                println("Rank :\(tupleHighScore!.rank)")
            }
        }

#Other methods Game Center ##Player identified to Game Center Is player identified to gameCenter

if EasyGameCenter.isPlayerIdentifiedToGameCenter() { /* Player identified */ } 

##Local Player Get local Player (GKLocalPlayer)

let localPlayer = EasyGameCenter.getLocalPlayer()

#Other Is Connected to NetWork

if EasyGameCenter.isConnectedToNetwork() { /* You have network */ } 

Legacy support

For support of iOS 8+ @RedWolfStudioFR

Yannick Stephan works hard to have as high feature parity with Easy Game Center as possible.

License

The MIT License (MIT)

Copyright (c) 2015 Red Wolf Studio, Yannick Stephan

Red Wolf Studio

Yannick Stephan

About

Easy Game Center helps to manage Game Center in iOS

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Swift 100.0%