Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support "true portable" builds #1

Open
pfirsich opened this issue Feb 17, 2020 · 0 comments
Open

Support "true portable" builds #1

pfirsich opened this issue Feb 17, 2020 · 0 comments

Comments

@pfirsich
Copy link
Owner

"Portable Builds" here refers how it is used in the butler documentation: https://itch.io/docs/butler/single-files.html

Regular windows builds will put all the game files (code + assets) in the .love file and fuse it to the .exe. This might be not ideal for butler to figure out diffs. An alternative way would be to do love.filesystem.mount(love.filesystem.getSourceBaseDirectory()) if the game is fused, only put the code in the .love file and the assets next to the final, fused .exe.

First of all it has to be tested out if the diffs are significantly larger and butler really does have trouble figuring it out.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant