-
Notifications
You must be signed in to change notification settings - Fork 2
/
mysql_connector_python_example.py
163 lines (123 loc) · 5.98 KB
/
mysql_connector_python_example.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
# Copyright 2022 PingCAP, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import uuid
from typing import List
from mysql.connector import connect, MySQLConnection
from mysql.connector.cursor import MySQLCursor
def get_connection(autocommit: bool = True) -> MySQLConnection:
connection = connect(host='127.0.0.1',
port=4000,
user='root',
password='',
database='test')
connection.autocommit = autocommit
return connection
def create_player(cursor: MySQLCursor, player: tuple) -> None:
cursor.execute("INSERT INTO player (id, coins, goods) VALUES (%s, %s, %s)", player)
def get_player(cursor: MySQLCursor, player_id: str) -> tuple:
cursor.execute("SELECT id, coins, goods FROM player WHERE id = %s", (player_id,))
return cursor.fetchone()
def get_players_with_limit(cursor: MySQLCursor, limit: int) -> List[tuple]:
cursor.execute("SELECT id, coins, goods FROM player LIMIT %s", (limit,))
return cursor.fetchall()
def random_player(amount: int) -> List[tuple]:
players = []
for _ in range(amount):
players.append((str(uuid.uuid4()), 10000, 10000))
return players
def bulk_create_player(cursor: MySQLCursor, players: List[tuple]) -> None:
cursor.executemany("INSERT INTO player (id, coins, goods) VALUES (%s, %s, %s)", players)
def get_count(cursor: MySQLCursor) -> int:
cursor.execute("SELECT count(*) FROM player")
return cursor.fetchone()[0]
def trade_check(cursor: MySQLCursor, sell_id: str, buy_id: str, amount: int, price: int) -> bool:
get_player_with_lock_sql = "SELECT coins, goods FROM player WHERE id = %s FOR UPDATE"
# sell player goods check
cursor.execute(get_player_with_lock_sql, (sell_id,))
_, sell_goods = cursor.fetchone()
if sell_goods < amount:
print(f'sell player {sell_id} goods not enough')
return False
# buy player coins check
cursor.execute(get_player_with_lock_sql, (buy_id,))
buy_coins, _ = cursor.fetchone()
if buy_coins < price:
print(f'buy player {buy_id} coins not enough')
return False
def trade_update(cursor: MySQLCursor, sell_id: str, buy_id: str, amount: int, price: int) -> None:
update_player_sql = "UPDATE player set goods = goods + %s, coins = coins + %s WHERE id = %s"
# deduct the goods of seller, and raise his/her the coins
cursor.execute(update_player_sql, (-amount, price, sell_id))
# deduct the coins of buyer, and raise his/her the goods
cursor.execute(update_player_sql, (amount, -price, buy_id))
def trade(connection: MySQLConnection, sell_id: str, buy_id: str, amount: int, price: int) -> None:
with connection.cursor() as cursor:
if not trade_check(cursor, sell_id, buy_id, amount, price):
connection.rollback()
return
try:
trade_update(cursor, sell_id, buy_id, amount, price)
except Exception as err:
connection.rollback()
print(f'something went wrong: {err}')
else:
connection.commit()
print("trade success")
def simple_example() -> None:
with get_connection(autocommit=True) as connection:
with connection.cursor() as cur:
# create a player, who has a coin and a goods.
create_player(cur, ("test", 1, 1))
# get this player, and print it.
test_player = get_player(cur, "test")
print(f'id:{test_player[0]}, coins:{test_player[1]}, goods:{test_player[2]}')
# create players with bulk inserts.
# insert 1919 players totally, with 114 players per batch.
# all players have random uuid
print(f'start to insert one by one, it will take a long time')
player_list = random_player(1919)
for idx in range(0, len(player_list), 114):
print(f'inserted {idx} players')
bulk_create_player(cur, player_list[idx:idx + 114])
# print the number of players
count = get_count(cur)
print(f'number of players: {count}')
# print 3 players.
three_players = get_players_with_limit(cur, 3)
for player in three_players:
print(f'id:{player[0]}, coins:{player[1]}, goods:{player[2]}')
def trade_example() -> None:
with get_connection(autocommit=False) as conn:
with conn.cursor() as cur:
# create two players
# player 1: id is "1", has only 100 coins.
# player 2: id is "2", has 114514 coins, and 20 goods.
create_player(cur, ("1", 100, 0))
create_player(cur, ("2", 114514, 20))
conn.commit()
# player 1 wants to buy 10 goods from player 2.
# it will cost 500 coins, but player 1 cannot afford it.
# so this trade will fail, and nobody will lose their coins or goods
trade(conn, sell_id="2", buy_id="1", amount=10, price=500)
# then player 1 has to reduce the incoming quantity to 2.
# this trade will successful
trade(conn, sell_id="2", buy_id="1", amount=2, price=100)
# let's take a look for player 1 and player 2 currently
with conn.cursor() as cur:
_, player1_coin, player1_goods = get_player(cur, "1")
print(f'id:1, coins:{player1_coin}, goods:{player1_goods}')
_, player2_coin, player2_goods = get_player(cur, "2")
print(f'id:2, coins:{player2_coin}, goods:{player2_goods}')
simple_example()
trade_example()