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adjusted the liblua paths in the Celeste script to usr/lib64/liblua-5.4-so
The game now launches, the mono task takes about 4% of CPU, and the start screen music plays. No window is created however. Without adjusted lua paths, the game doesn't start because of some Wayland error: qt.qpa.wayland: Wayland does not support QWindow::requestActivate().
Sorry if I just missed something obvious!
The text was updated successfully, but these errors were encountered:
nu444
changed the title
mono task launches, music playes, but window doesn't open
mono task launches, music plays, but window doesn't open
Feb 26, 2024
Running Fedora Asahi Remix on M1 MacBook Air, I made the following modifications thus far:
usr/lib64/liblua-5.4-so
The game now launches, the mono task takes about 4% of CPU, and the start screen music plays. No window is created however. Without adjusted lua paths, the game doesn't start because of some Wayland error:
qt.qpa.wayland: Wayland does not support QWindow::requestActivate()
.Sorry if I just missed something obvious!
The text was updated successfully, but these errors were encountered: