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I ran through the patching process, then changed up the ./Celeste script to current versions of dependencies. sudo apt install -y liblua5.3-0 libcurl4
Now when I run ./Celeste, I get this error. mono: symbol lookup error: /home/user/Downloads/celeste-linux/fmod_preload.so: undefined symbol: _dl_sym, version GLIBC_PRIVATE
Using the methods in https://github.com/daniel-j/fnalibs-celeste with these libaries I can get the game to the EXOK screen with the names of the creators, then it just stays on the screen with snow falling and get an error log like so.
Celeste Error Log Ver 1.4.0.0 12/17/2024 8:50:21 PM System.DllNotFoundException: fmod_SDL assembly: type: member:(null) at (wrapper managed-to-native) Celeste.Audio.FMOD_SDL_Register(intptr) at Celeste.Audio.Init () [0x00043] in :0 at Celeste.GameLoader.LoadThread () [0x0000c] in :0 at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00000] in :0
Any ideas?
The text was updated successfully, but these errors were encountered:
I ran through the patching process, then changed up the ./Celeste script to current versions of dependencies.
sudo apt install -y liblua5.3-0 libcurl4
Now when I run ./Celeste, I get this error.
mono: symbol lookup error: /home/user/Downloads/celeste-linux/fmod_preload.so: undefined symbol: _dl_sym, version GLIBC_PRIVATE
Using the methods in https://github.com/daniel-j/fnalibs-celeste with these libaries I can get the game to the EXOK screen with the names of the creators, then it just stays on the screen with snow falling and get an error log like so.
Celeste Error Log Ver 1.4.0.0 12/17/2024 8:50:21 PM System.DllNotFoundException: fmod_SDL assembly: type: member:(null) at (wrapper managed-to-native) Celeste.Audio.FMOD_SDL_Register(intptr) at Celeste.Audio.Init () [0x00043] in :0 at Celeste.GameLoader.LoadThread () [0x0000c] in :0 at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00000] in :0
Any ideas?
The text was updated successfully, but these errors were encountered: