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Android build is broken (on Mac) #236
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Is anyone looking into the Android build problems? I want to release my game soon. |
@tehsenaus - I haven't seen that error before and android builds are working on my machine. Which version of devkit do you have installed and which version of devkit-core is in your game? |
I've been away from my game for a few weeks to do some freelancing; before I downed tools on the game I'd just updated to devkit-core#v3.0.0-rc1 and was also having issues building. I used npm to re-install devkit - JWilm said it'd be easier to debug if I'd installed directly via github, however the issue remains. Trying to build for Android doesn't give me a great deal of useful info, maybe the Android NDK Warnings are an issue?: http://pastebin.com/raw.php?i=6VaFuVFA On iOS I have other build issues, not sure if they have a common stem. I'll post more info ASAP (am away for a few days). |
I tried this with v3.0.0-rc1 of devkit and devkit-core, and also v3.0.0-rc2 |
Also just tried 2.1.1, same issue |
@tehsenaus - I'm in the same boat! Thought I'd have a good look at the dependencies lists and tried:
So now I'm using v3.0.0-rc2. If I run
Even though I'm running the same command the output varies enough that I'm left baffled. I would have expected the first-run to any one-off processing and subsequent runs to be identical. Hopefully this is useful for spotting patterns... |
It looks like your Can you try running |
@oodavid and I talked on IRC. There were a couple of issues with his builds:
Here are IRC logs from debugging with David in case they are helpful to anyone. |
I'm getting the following error:
aapt is installed and available on the path:
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