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Need preserveDrawingBuffer: true #20

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greggman opened this issue Apr 12, 2011 · 1 comment
Open

Need preserveDrawingBuffer: true #20

greggman opened this issue Apr 12, 2011 · 1 comment

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@greggman
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WebGL by default does not preserve the contents of the canvas across draw calls like canvas 2d does.

To fix this you need to pass in {preserveDrawingBuffer: true} to getContext

@i386
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i386 commented Aug 21, 2015

This would be super helpful :)

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