You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The current max split size is problematic for Minecraft usage due to extremely oversized skins. It's also problematic to increase it due to exposing servers to denial-of-service attacks.
A workaround for this would be to cache parts of very large split packets (above a certain threshold) on disk temporarily, so that RAM doesn't get exhausted trying to reassemble huge splits for many sessions at the same time. Since disk space is typically more abundant than RAM, this would allow a higher limit on split count, which would alleviate some issues.
The text was updated successfully, but these errors were encountered:
The current max split size is problematic for Minecraft usage due to extremely oversized skins. It's also problematic to increase it due to exposing servers to denial-of-service attacks.
A workaround for this would be to cache parts of very large split packets (above a certain threshold) on disk temporarily, so that RAM doesn't get exhausted trying to reassemble huge splits for many sessions at the same time. Since disk space is typically more abundant than RAM, this would allow a higher limit on split count, which would alleviate some issues.
The text was updated successfully, but these errors were encountered: